Cluedo: One Long Night - Board Game

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Which draft of the central room pawn looks the best?

Version A - Skinny version
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Version B - Thick version
3
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Go with something else (Specify in the comments)
3
50%
 
Total votes: 6

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Zoo977
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Cluedo: One Long Night - Board Game

Post by Zoo977 »

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__________________________________________________________________________

INSTRUCTIONS

Cluedo: One Long Night

For 3 - 6 players

Instructions

1 - Set up


To set up the board, start by having each player choose one of the twelve suspects to play as. Shuffle the suspect cards representing each player together. The first player is the top card on the shuffled deck. The second player is the player directly clockwise from the first player, and so on.

Seperate the deck of green cards into three piles - cards portraying suspects, weapons, and rooms. Shuffle these piles individually, and place the top card from each stack into the solution envelope. This is the solution to the murder of Mr. Boddy. Shuffle all the remaining cards together, passing cards one at a time clockwise, starting with the first player. These cards are all not guilty of murdering Mr. Boddy. Once all cards have been passed out, shuffle the deck of gold backed event cards, putting the following cards into the 'out of play' pile:
^v^- One "A Pair of Bolt Cutters"
^v^- "All Thumbs"
^v^- "A Deceptive Red Stain"
^v^- "A Victim Escapes!"
^v^- "The Witness"

Shuffle the long room cards together, placing them on the playing surface. Fill in the space around these long cards with the square room pieces, as shown:

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Place the blue secret passage tokens on the doorways indicated by blue rectangles, and the red secret passage tokens on the doorways indicated by red rectangles. Randomly distribute the remaining twenty doorway and starting place tokens on the doorways indicated by green rectangles. Every doorways should be unlocked. Place all the suspect pawns on their corresponding starting spaces. Place the weapon tokens in the following rooms:

^v^Wrench - Study
^v^Candlestick - Cellar
^v^Knife - Kitchen
^v^Lead Piping - Conservatory
^v^Revolver - Library
^v^Rope - Billiard Room
^v^Poison - Lounge
^v^Axe - Hall
^v^Statuette - Gallery
^v^Syringe - Dining Room
^v^Shotgun - Chapel
^v^Microphone - Ballroom

Once the board has been put together and all the cards are distributed, gameplay is ready to begin.

2 - Movement and Accusations

On any turn, a player has three options on how to move around the manor.

If a player is currently on their starting space, they must move to one of the rooms the starting space is between. If a player is inside of a room, they may move to any room that their room connects to via an unlocked doorway. A player may not stay in the room they are currently in and make an accusaiton.

If a player has been move to a room by another player's accusation, they may choose to move normally, or may make an accusation from the room they are currently in. This only applies to the turn directly after the other player has moved them to said room.

If a player is in a room with an unlocked secret passage, they may move to the room that bears the other secret passage token of the same color.

Accusations are made after moving to a new room. You must accuse one suspect of committing the murder with one weapon in the room you are currently in. For example, "I accuse Miss Scarlet of committing the murder with the Candlestick in the Billiard Room." Move the accused suspect and weapon tokens into the same room. Starting with the next player in the rolling order, Players have two options. If they have one of the cards representing the suspect, weapon or room the accusing player stated, they must show only one of those cards to the accusing player only. At that point, the accusation is over. Accusations end when a player passes a card to the accusing player, or when every other player fails to show the accusing player a card.

3 - Doorways and Events

There are three kinds of doorways. Starting spaces are the doorways bearing a suspect name and the word "start." These are where suspect pawns are placed at the beginning of the game. Blank doorways are the doors bearing four question marks. When a player passes over one of these spaces, they must draw a card from the deck of event cards. These will be explained shortly. Secret passages are the four tokens placed on the corners of the board. A suspect may move from a room containing a secret passage to the other room bearing a secret passage of the same color.

Event cards are the gold cards bearing a clock face on their backs. Each card will give instructions to the player who drew the event card. These events must be performed at the end of the player's turn if the card does not specify to play it at any other point. After a card has been drawn, it is put in the discard pile. Some cards are red and bear the title "Murder!" These cards will be explained shortly.

Depending on which cards are drawn from the deck of event cards, doors may be locked or unlocked over the course of the game. When a door is locked, that door token is flipped to the grey side bearing a lock and chain. A locked doorway may not be moved through. Only one of the entrances to a secret passage needs to be locked to block all access to the secret passage in question. A doorway that a suspect is standing on may not be locked.

If a player ever finds themselves completely locked into a room (I.E. Every entrance to the room they are in is currently locked,) they must make an accusation from that room on each turn until one of the entrances to their room is unlocked. Pawns may be moved out of the locked room through accusations, but may not be moved into the locked room by the same manner. At the end of each turn in a completely locked room, they must draw an event card and perform an action as normal. If the locked player draws a card that allows them to unlock rooms, they must unlock one of the entrances to the room they are currently in.

4 - Murder!

Three of the cards in the deck of event cards bear the title "Murder!" When one of these cards is drawn, tell any other player to play a room, weapon, or suspect card face up for every player to see. If that player does not have a card in the specified category, the player must continue telling players to play a card of that category until someone does play a card. If no other players have a card in that category, the player who drew the card must choose a card in the specified catagory to play face up. Any cards that have been played are innocent, but may still be accused until a murder has occurred.

When a suspect, weapon, and room have all been played, a murder has occurred! Remove the suspect and weapon pawns that have been played from the board. They may not go back into play for the remainder of the game. Flip over the board piece representing the room where the murder took place, and put the three cards face up in that location. Move all surviving suspect tokens to that room, and unlock all doorways in that location.

If a player's character has been murdered, they may pick up playing as any character that is currently alive and has not been chosen by another player. Game play resumes as normal. Any character may still enter the room the murder has occurred in. However, accusations may no longer be made in said room.

After the first two murders occur, shuffle the discard pile of event cards and the yet unplayed event cards together, and place the newly shuffled deck into the "in play" pile. After the third murder has occurred, no more murders may happen. Place the three cards titled "Murder!" into the out of play pile, and move the five cards that were already in the out of play pile to the in play pile. Game play proceeds as usual.

5 - Solving the Murder

When a player has a final accusation for the murder of Mr. Boddy, they must keep this accusation private. To make a final accusation, you must announce that you have solved the murder at the beginning of your turn. State the suspect, weapon, and room you believe to have been used in the murder, and then look at the cards in the solution envelope, making sure no one else sees them. If you accuse correctly, you have solved the murder, and won the game! If you are playing as the killer and accuse correctly, you have confessed to the other players, and gotten away with the murder!

If a player's final accusation is incorrect, they must announce they were incorrect in their accusation. That player has lost the game. Said player must put the cards back into the solution envelope without showing any players any of the cards. Remove said player's pawn from the game board, and continue game play with the remaining players. The player may not move or make accusations, but may present cards to other players accusations. Their character may still be accused, but their pawn may not be placed back on the board.

If only one other player remains after every other character has lost the game, they must make an accusation on their next turn. If said player's final accusation is incorrect, the game has been lost, and the murderer has gotten away.

__________________________________________________________________________

SUSPECTS, WEAPONS, AND ROOMS

CHARACTERS


^w^•Miss Scarlet
^w^•Colonel Mustard
^w^•Mrs. White
^w^•Mister Green
^w^•Mrs. Peacock
^w^•Professor Plum
^w^•Miss Peach
^w^•Sergeant Grey
^w^•Madame Rose
^w^•Monsieur Brunette
^w^•Nurse Bluebell
^w^•Doctor Mandarin

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WEAPONS


^w^•Wrench
^w^•Candlestick
^w^•Knife
^w^•Lead Piping
^w^•Revolver
^w^•Rope
^w^•Poison
^w^•Axe
^w^•Statuette
^w^•Syringe
^w^•Shotgun
^w^•Microphone

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ROOMS


^w^•Hall
^w^•Ballroom
^w^•Dining Room
^w^•Gallery
^w^•Billiard Room
^w^•Kitchen
^w^•Lounge
^w^•Conservatory
^w^•Library
^w^•Study
^w^•Cellar
^w^•Chapel

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_______________________________________________________________________

MOVEMENT AND EVENT CARDS

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_______________________________________________________________________

BOARD PIECES AND PAWNS

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Last edited by Zoo977 on Sat Sep 12, 2015 9:06 am, edited 19 times in total.
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Post by Zoo977 »

Okay, so as I stated, I'm gonna make a printable board game in the style of the interactive game I'm making at the moment. I've been spending a while finishing up a bunch of preliminary graphics, congealing base ideas together, and overall trying to figure out what could and could not work for the sake of this. I'm very excited about the finished product, but there is one thing I should clarify:

Despite the fact much of this is set in stone, many aspects are still up for debate. I want to outsource ideas to all of you to try and make something we can all enjoy.

So as I get to points where I need help, I'll just bring it up on this board. As long as you don't say anything arbitrary or derailing, I'll go with what you say. But as for what's actually been decided for the basics:

-There will be twelve rooms, weapons, and suspects - the original six, master detective expansion, one expanded universe, and one none of you have seen yet.
-There will be eight square rooms and four that are twice the length of the others (Ballroom, Hall, Dining Room, Gallery). These rooms will be shuffled into brand new positions each game, a la Murder, Mysteries, and Mayhem.
-Events will include red herrings, snooping on players hands, locking doors, and murders, a la Will You Survive.
-Only some of the weapon ideas and artistic ideas are decided on - That's where y'all'll come into this.
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Post by Zoo977 »

And now, the first eight suspects. These are not the same motives and characters as the forum game: these two games are not related in story whatsoever.

Image

^w^Miss Leona Scarlet's name is just about all anyone in the house knows about her. What does she do for a living? Her answers have ranged from singer to actress to trapeze artist to international spy. Where did she come from? A high class British family or a lower class Russian single mother? A family of upper crust Tokyo socialites or a secluded family in the Swiss Alps? And no one knows how she came to fall in love with Mr. Green, although he could likely provide an answer. All these people know is that Leona is not healthy. She doesn't frown or cry or express surprise, she only stands and laughs at whatever it may be. She once sliced her finger open on a mansion visit, and only stood and laughed at her own gore. She giggles and chortles at the most devastating of news stories. She is not healthy. And Mr. Boddy, or some other unfortunate sap, may have found that out all too late...

Image

^w^Colonel Lionel Mustard wears his military status with pride. The result of a long line of military men, Lionel was a pride to his family when he became the first in the Mustard clan to bear the title 'Colonel' with his service in Vietnam decades ago. His brother... not so much. Boddy failed to honor his family even in the slightest, going so far as to distance himself from the family. He abandoned his name with his first marriage, and has spent his life protesting any military actions and blaming his brother for any wrongs the military committed. Boddy was determined to do whatever necessary to force his brother to leave the military - or in Mustard's eyes, betray his country and family. And Mustard was never one to forgive and forget. Perhaps years and years of emotional abuse boiled over, and Mr. Boddy finally felt the wrath of a true military man...

Image

^w^Mrs. Maple White has seen a lot. She married her high school sweetheart early in her life, and lived as a humble novelists wife for years. But after bearing her son, Mr. White died in an automobile accident, cutting off any income Mrs. White had. She worked fifty to sixty hours weekly just to pay the bills. And after her son left home to study law abroad... Mr. Boddy made Maple an offer. "I'll double your current income if you become my maid," said a charismatic heir to a large fortune. As the years passed, though, double became half, and lower still... And she had nothing. She was forced to move from home, lost any contact with her dear son, and became a nobody maid for a greedy, slimy man. Years of endured abuse and loss turned Maple into an almost emotionally voided mountain of a woman. Perhaps she took a few cues from her departed husbands old mystery novels one gloomy night...

Image

^w^Mister Forrest Green was the result of Mr. Boddy's first marriage to one Mrs. Ember Boddy. Well, he was the surviving result - the true result of the marriage was the death of Ember. What happened? The police say it was an accident. Maybe Boddy did turn in his sleep one one by accident, pressing his wife's tender face into the bed cushions for just too long. But Forrest never believed. Forrest believed it was intentional, and his father was full of it. Forrest believed this spoiled man was only innocent as a result of bribing the police. And he never forgave him for a second. He changed his surname as soon as possible, and cut off all connections to his father as soon as he could. So why did he show up to announce his marriage at his mansion all of a sudden? Was it truly for the sake of the rest of his family? Or did do so to avenge his beloved mother...

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^w^Mrs. Rosemary Peacock exudes confidence, power, and just a little bit of compassion. CEO of Emperian, a company manufacturing components for high end automobiles and vehicles, she has a lot of power and a lot of money. So why would she marry a man like Boddy? Sure, he has money, but nothing compared to what she's making. No one is really sure. Not even Rosemary herself. Indeed, she was horrified at what she heard upon joining the Boddy family. Complete fallout between Boddy and his brother... All the atrocities Mrs. White had endured since working for Boddy... and even murder accusations from her husband's own flesh and blood. The barely present romance quickly fizzled as Mrs. Peacock promised herself she would do anything she could to right the wrong Boddy had committed against her new friends and new family...

Image

^w^Professor Oliver Plum was actually a classmate of Mrs. Peacock in his own college years. And heavens, was he in love with this woman. Maybe it was her gentle voice and language, or her shimmering azure eyes. But whatever attracted him to her never quite faded from his mind. As she shot her way into success, he gradually faded into a disappointing job as a professor of oceanography at a less than sub par college. He showed up out of the blue to confess his love for Mrs. Peacock - a move he truly believe he should have made decades earlier. But who was this man? This frumpy, frail man in a hideous toupee, old enough to be her father? Her husband? Well, now, that simply wouldn't do. Plum believed he was the only man good enough for this angelic woman... not this skeletal thing in front of him. But if she were suddenly divorced, then maybe he would have a chance to be with her again...

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^w^Miss Amberlyn Peach is well on her way to stardom. Her singing voice reduces the most emotionless of men (and of some women) to infatuated, lÏ…stful puddles. Her lyrical work and ability to write hooks is unsurpassed, as has been noted by countless critics. But while she loves her work, her heart doesn't rest in her trusty guitar, or with a man she would "litter the bed with his blue eyes and her white lies" for, as her hit song might imply. In fact, her heart lies with a woman; a gorgeous, demure woman she only just met that night, in fact. Words flew, stars sparkles in their eyes, and before they knew just how much they cared for each other... they had littered the bed as she so described. Unfortunately, Boddy found out. "Half a million, and you get to keep your career," he said. She didn't want to give up this woman or her career, and she certainly didn't have the money. Maybe she found another answer... someone else she found completely disposable...

Image

^w^Sergeant Flint Grey should not be on a private island. It's a private island - the police are out of their jurisdiction. Well, there's a good reason - Flint is not a police sergeant. He's a military sergeant, willing to follow any and all orders from his superior, Colonel Mustard. Indeed, Flint only donned his disguise to assist with a silly request. How is he supposed to solve a smothering that happened decades ago? But if it's for the good of this "Mister Green", whoever he is, he'll do it. All he has uncovered was the true nature of this Mister Boddy fellow. He treats everyone like a stepping stone, blackmails an innocent singer with no provocation, abuses his maid... and for the finishing touch, he witnesses his colonel being punched square in the jaw by this brother of his. If the aforementioned atrocities were not enough to drive him to stop this monster against society, voilence against the man he lÏ…sts after may have certainly been the final straw...
Last edited by Zoo977 on Mon Aug 03, 2015 7:56 am, edited 1 time in total.
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Post by Black »

Looks really interesting - not sure on a Prayer Room though.

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Post by Zoo977 »

Well... See, I'm trying to make all of the possibilities at least a little different from the other games that have been made, official and otherwise. So, I want each category to have at least one thing that no other game has had. This is easy for the suspects, and relatively so for weapons, but there are only so many rooms that can be in a house. I've hopped through ideas for a nursery, a parlor, a fainting room, and a chapel. Do any of you think one of these would work better than a prayer room?
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Post by Black »

A Parlour sounds interesting. But I suppose with a Prayer Room, you could have a nun as a suspect and some rosary beads as a weapon.

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Post by Zoo977 »

I'll put some more thought into that specific room. Any more suggestions would be greatly appreciated. For now, here are the first eight weapons, and the first original art for this game.

Image

^w^An incongruous asjustable wrench found abandoned in the home study. A wonderful mix of characteristics for a murder weapon; Small enough to fit into a pocket or handbag, heavy enough to kill in the right hands, and easy to come across. Why, if it weren't for the flecks of blood found on the adjustable jaw, no one might have even suspected it.

Image

^w^This coil of rope is only supposed to be used in fixing various parts of this broken old house. It's not protected at all, so anyone could take it out of it's designated closet in the hall. But no one gave any reason for touching the rope. So how did it end up in the billiard room, and what happened to what appears to be a good ten feet of length?

Image

^w^Several identical pairs of candlesticks litter the mansion's curios and side tables. But one candlestick in particular has caught the guests attention. Instead of being with it's partner in the library, it was moved to the cellar. Maybe it was to help someone find a nice merlot? Even if that is true, that doesn't explain the dent on the base.

Image

^w^Mr. Boddy was never one to spend much on goods for housekeeping. In his mind, a five dollar knife was as good as any Wusthof. Even after five years of use. Now with a sizable chip in it, and too dull to cut through particularly thick meats, it is virtually useless in the kitchen. But it's certainly sharp enough to slice through the soft flesh of ones neck.

Image

^w^What happened to this lead piping that once served as the faucet for Mrs. Peacock's rose garden? It's certainly in working order. There aren't any leaks or bends, and all the fasteners are in working order. It was found thoroughly washed clean, especially for the faucet handle,a solid lump of metal that would be more than a little painful...

Image

^w^More here for symbolic purposes than anything, Mr. Boddy's revolver was a gift from his family at an early age. Instead of "embracing the art of hunting," Mr. Boddy embraced the art of pacifism. Regardless, he still keeps it fully loaded and well oiled in case of emergency. Well, usually... one of the bullets is unaccounted for.

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^w^A very weighty and very lethal fire axe kept in the hall in case of emergencies. Of course, it is kept hidden behind a rather large painting, so only someone who was familiar with the mansion could have used it. And it was clearly used - the painting was found skewed, and the axe case opened. Did someone seek to put out Mr. Boddy for good?

Image

^w^Strychnine may have a very bitter taste and may take a while to go into effect, but it is certainly an easy poison to come across. It's sold everywhere in commercial rodenticides, and in Boddy Mansion, can be found in a little brass bottle in the lounge. Mr. Boddy was very keen on keeping it full to the brim... not half empty, as it was found.
Last edited by Zoo977 on Wed Jul 08, 2015 4:19 pm, edited 1 time in total.
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Post by Black »

Amazing art work

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Post by Zoo977 »

Glad you like it. Now, here's the first thing I want some input on from you guys. Because I'm lazy, I don't want to redraw all the rooms from an aerial view. Instead, I was thinking I'd do something kind of Franklin Mint - Only draw the floors, but have a central standee in each room with one piece of furniture. Here are some drafts I threw together in like fifteen minutes with clip art and simple shapes.

Image

See, the skinny version could be less obtrusive overall, but you can't really hide the flaps, and if you were to set it up incorrectly, it could look very strange. The thick version is much more sturdy, but looks more solid and obtrusive in room, and the white backdrop might make the whole thing look cheap.

So which do you think would work better? Or should I scrap these ideas all together? Please be brutally honest. I want this to be as good as I can get it.
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Post by Black »

Neither - the best designs are the ones you make from PowerPoint. But if you don't want to make a full layout. Why not a design like Clue 1963 - have an object that depicts that room. (Pool Balls = Billiard Room, Pots and Plants = Conservatory etc)

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Post by Zoo977 »

I'll wait on a few more responses to the poll before I make a decision regarding the rooms.
__________________________________________________________________________

Image

^w^Madame Celestinia Rose is a freelance psychic advisor working for the highly superstitious Mrs. Peacock. She claims to be the daughter of two Romanian mystics... claims to be. In actuality, Eva Rosenfeld is the daughter of a working class couple in the heart of Germany. But despite the fake name, fake accent, and fake life, she wholeheartedly believes in her predictions, which have a tenancy to be eerily accurate. And Mrs. Peacock believes her wholeheartedly - willing to consult her help with risky ventures. With Madame Rose's help, Emperian has found it's way to glory, with only modest pennies being trickled down towards Celestina herself. Mrs. Peacock was more than willing to pay the psychic... but not so much Boddy. With all that money, her family could do so much... they could open that bread bakery they always wanted! All they would need is a little money, and all their daughter would need to do is get Boddy out of the way...

Image

^w^Monsieur Lyndon Brunette hops from fashion brand to fashion brand, selling his designs and consulting services to only the most respected of labels. And he has one Mister Boddy to thank for this. He found a young lad willing to design a dress for Mrs. Peacock on the cheap, and through word of mouth, the name Brunette grew into a recognized brand symbol; big enough for him to leave an oppressive family and truly live how he wanted to live. Unfortunately for him, Boddy wanted more. "I made the man, I deserve my share." So for years, he threatened to reveal a secret Lyndon held from his family if he didn't receive compensation. Brunette refused, and Boddy wasn't bluffing. The Brunettes found out what happened to their long lost daughter, Flora. With a violent and enraged family out to kill him, out to destroy him and his career, the now petrified and deranged Brunette will do whatever he feels necessary to punish the man whose actions could very well lead to his own death...
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Post by Zoo977 »

Image

^w^Doctor Crowe Mandarin would be best described as 'too perfect.' His hair is always perfectly combed, his skin always perfectly tanned, his teeth always perfectly white, and his sentences always perfectly worded. It should come as no surprise to anyone that patients would request 'in depth examinations' from this man. But among all the patients he's worked for is one Mr. Boddy, whose clout and early fees helped his career truly take off. But unlike the others who have worked for Boddy, Mandarin was truly happy to reimburse Boddy - he had more than enough money to spare anyways. Yes, unlike most of his relationships, that between Boddy and Mandarin was happy. And then he showed up at Boddy Manor with his new assistant. his hair disheveled, his voice wavering, and sweating like a hog, Mandarin had to inform Boddy of something in person - he was dying, and the way out wasn't gonna be quick or painless. Perhaps the perfect doctor's perfect plan to keep his patient from suffering happened to be a perfect murder...

Image

^w^Nurse Dahlia Bubbles is not energetic or happy-go-lucky, as her name might suggest. In actuality, this woman is a mouse. Her parents, poor immigrants from the Dominican Republic, wanted their daughter to be a success - and their way of pushing her on that path was to train the word 'no' out of her vocabulary. But she did make one choice in her life - choose a medical career. And ever since medical school, Dahlia has only proven her intellect to the world. Summa CÏ…m Laude, Mensan of ten years, and co-author on countless papers in countless medical journals, Bubbles is a genius through and through. But if you ever ask her is she's so intelligent, her answer will be a squeaked out "no." And one other things she couldn't say no to was one singer she met at a bizarre mansion one strange night. But when he found out, one Mister Boddy was willing to tell the world, for some reason. Bubbles didn't care personally - everyone around her was very accepting - but Peach was petrified. Miss Peach asked Dahlia for her help, and she just couldn't say no...
Last edited by Zoo977 on Fri Jul 10, 2015 7:30 pm, edited 1 time in total.
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Post by Black »

I like the doctor but not a fan of his surname but apart from that, he looks amazing. As for Nurse Bubbles, I'm afraid to say that I personally don't like her. I'm not a fan of the surname and the character looks like she has a moustache.

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Post by Zoo977 »

Well, the problem of the 'moustache' could be easily fixed. But if enogh people aren't a fan of the character, I could switch her out. Maybe for Lady Lavender, or Sister Silver? (Although either could run into problems with being too similarly colored to plum/other neutral suspects) Any more thoughts or opinions?
I guess the central standee idea fell apart, so I'll have to figure something out for the rooms. Again, this is supposed to be something of a popular vote project, so any and all feedback would be invaluable.
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Post by Black »

You could keep the colour - Lady Teal for example.

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Post by Zoo977 »

Okay, so, I keep forgetting I use this filter that adjusts colors so they're easier on the eye. I changed the nurse's skin tone so it closer matched how it looked to me, and edited out her lip definition. The original art for her is on the left.

Image

We could only change the name, we could make her more of a dark red or burgundy, or swap her character out altogether. Any thoughts, suggestions, requests?
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Post by Black »

Sister Silver because you've got a prayer room and like I said, you could have Rosary Beads as a weapon.

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Joined: Sat Jan 08, 2011 9:48 am

Post by Zoo977 »

I keep meaning to change that - I've decided to change the twelfth room to a Chapel instead. I just think it fits better with the other rooms of the manor.
Stop winking at me, you oversexed Frenchman!

CluedoAuthor12
Master Detective
Posts: 1755
Joined: Sun May 18, 2008 11:56 am
Location: Lying dead in the Conservatory...

Post by CluedoAuthor12 »

I just love the look of this! And personally I like Nurse Bubbles a lot

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Zoo977
Master Detective
Posts: 1734
Joined: Sat Jan 08, 2011 9:48 am

Post by Zoo977 »

Hm... Let's wait on a third tie-breaking opinion before we decide on Bubble's fate.
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^w^A priceless antique statuette sits pride of places in Mr. Boddy's gallery. No one is allowed to touch it - not his housekeeper or his wife or anyone. While maybe not the most portable of weapons, it's still quite hefty, and the grooves in the base make for a nice handle. Moreover, no one can explain why his precious statuette was shifted to another stand.

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^w^A syringe from Doctor Mandarin's bag was found with the dirty dishes in the dining room. Mandarin says it must have fallen out of his bag, but that doesn't explain why a bottle of a liquid medicine was found in the same room, half empty. Did a forced drug overdose provide a fatal cure to all the problems of one of the guests?

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^w^It doesn't take a genius to come up with was a shotgun could be lethal, nor does it take a genius to notice that the case in the library was broken into. What can't be explained are the shot gun blast marks found in one of the pews in the home chapel. Found stashed behind the chapel alter, this shotgun was certainly fired... but at who?
Last edited by Zoo977 on Sun Jul 12, 2015 4:24 pm, edited 1 time in total.
Stop winking at me, you oversexed Frenchman!

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