But what was it that made her public enemy number one? Most would attribute it to her optimism. Her exuberance. Or her deception, as some liked to call it. Whenever she was in the room, the conversations were more jovial and the laughter — rare as it already was — was for once seemingly genuine. Her saccharine smile and her quasi-ubiquitous glee at everything life had to offer drove her "friends" insane. Even when her manor was broken into by common burglars who wanted to elicit an outburst from her or when Marquess Maple died, she retained her brilliant smile, much to the vexation of, frankly, every single person. And Marquess Maple just happened to invite every single person who loathed her to her cottage for a soirée that she deemed “the ball to end all balls”.
Her latest party at her summer cottage was, to the untrained eye, flawless: it was an affair that was planned to the last detail, from the decision of which societal figure would mingle with which societal figure to the number of ice cubes in each cocktail she would serve. Yet there was always something to scrutinize about everything. In the eyes of the aristocracy, anything that tried to be perfect was a failure at most. The potatoes au gratin should have used russet potatoes instead of Yukon Gold, and that was excusing the fact that there was gratin in the first place. On top of that, the vermilion curtains and Roman chamomile garlands were a touch too bucolic for her guests. Such moves would be condoned if the marchioness were of a lower social preeminence, like a farmer, or a teacher, or even a baroness for that matter. But she wasn't.
No matter what the marchioness did, no matter how positive she was, she just wasn't good enough. And she had to realize this sooner or later. Fortunately for most and unfortunately for few, an unknown assailant did high society a favor and ended Marchioness Maple's life at her resplendent summer manor.
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I know that times are rather rough right now, and we haven't had a forum-wide Clue game for quite some time now, so I put two and two together and decided that now's a better time than never to have one. I'll post the basic rules for those who don't know later (because it's 4:13 AM right now and I'd prefer to sleep), but the basic gist is just for you guys to create two characters, two weapons, and two rooms that are suspected in Marchioness Maple's murder. Once we have enough players (and, by extension, components to the mystery), a solution will be randomized and we'll go in random turn order, and the game will be afoot!
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SUSPECTS
- Mr. Meadow-Brook
- Sir Maple
- Dr. Pine
- Col. Dijon
- Sir Shamrock
- Lady Silver
- Felicity Lemon
- Lord Gray
- Roman de Fauvel
- Chrissy Ruby
- Sunshine
- Mlle. du Lac
- Vicar Stones
- Professor Grapes
- Sensei Satsuma
- Pistol
- Champagne Bottle
- Billiard Cue
- Curtain String
- Cake Knife
- Fire Poker
- Hat Pin
- Holly Berries
- Stapler
- Statuette
- Ice Pick
- Dressmaker's Scissors
- Rat Poison
- Kitchen Knife
- Runcible Spoon
- Cloak Room
- Courtyard
- Billiard Room
- Parlor
- Portrait Room
- Ballroom
- Priest Nook
- Butler's Pantry
- Tea House
- Collectibles Room
- Kitchen
- Ornamental Pond
- Dining Room
- Orangery
- Solarium