That is tragic. For me, though, it’s the mechanics of FX that make it such an ideal choice, especially since nobody in charge of the game has ever devised a more satisfying way to play the classic game* with just 2 players. With 8 cards not dealt out to the players, and having to track down each suspect for an “interrogation”, it’s immensely more satisfying than the ghost hand or dealing cards around the rooms.
The voice acting isn’t anything special, and the technology of the early 2000s renders most of it very garbled from the board’s little speaker (which is permanently set to LOUD LOUD LET’S MAKE SURE YOU CAN HEAR THIS STATIC FROM THE OTHER ROOM). But it’s charming. The interrogation mechanic could even easily be reimplemented by anyone with duplicate standard Clue/do sets, though someone more clever than me would have to figure out how to appropriately move the suspects around the house in lieu of a computer shuffling them around the board.
*Note: when I say “classic game,” I mean a game retaining the basic elements of 3 concealed cards, pawn movement, suggestions, and a logic based process of elimination. Other Clue/do games may also be perfectly playable by only 2 players (Super Cluedo Challenge/Passport to Murder, Clue/do Mysteries, the VCR/DVD games, and Super Sleuth come to mind), but none of them adhere to these basic elements, either through being completely different games under the branding, or by inserting more complex mechanics to offer up a very different kind of logic puzzle.