Non-Clue Board Games

All other non-Clue/Cluedo discussion.

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coinilius
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Re: Non-Clue Board Games

Post by coinilius »

My copy of the Milton Bradley board game Intrigue arrived recently, and we had our first play of it earlier tonight.

https://boardgamegeek.com/boardgame/15392/intrigue

Intrigue is vintage mystery game that was originally released in 1955, with a premise that is straight out of a classic spy tale - the board is designed after an ocean liner, on which a Diplomat Courier has been murdered and his briefcase, containing secret papers, has been stolen and hidden in one of the ships state rooms. You take on the role of one of four detectives, all of whom are parodies of famous sleuths - Charlie Clam, Sergeant Monday, Shylock Bones and - my personal favourite - Dick Crazy (I mean, seriously, Dick Crazy! It cracks me up every time I see it!).

The game play can be considered some what similar to Clue, in that you are moving around the board trying to use process of elimination to work out which of the 6 briefcases is the correct one, by checking the secret briefcase number against the clue cards which are also placed in each room. Basically, each clue card is numbered and you have to add up the numbers on each card to get the number of the briefcase you are looking for. Then, when you do know which briefcase you are after, you have to run back to the correct room (making sure you have the correct key) and claim the case before anyone else does. Once you start playing, it's a pretty simple premise that is stretched out quite a bit by having to move not only between rooms but by having you constantly swapping out keys so you can enter said rooms.

But what the game really has going for it are the production values! Everything about this game is BIG! The board is a massive three-fold affair, the pieces are all mode of solid wood, thick cardboard and even metal (although the metal keys have all become rusty on my copy). There's a lot of room for detail as well, with the cutaway ship looking quite impressive. I have the earlier edition, with a side view of the ocean liner, although there was a later edition with a more Clue-like birds-eye-view of the ship where you're looking down into the rooms - that design works particularly well with the cardboard cutout dead body figure you get, which you place on a bed in one of the rooms (a very neat feature, IMO). The box art looks great too, very atmospheric with the ship approaching a fog shrouded dock (possibly a little too atmospheric, considering the more 'fun' design of the board and detectives - Dick Crazy is not a serious character).
Last edited by coinilius on Fri May 01, 2020 7:29 pm, edited 1 time in total.

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Re: Non-Clue Board Games

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coinilius wrote: Fri May 01, 2020 9:41 am . . . You take on the role of one of four detectives, all of whom are parodies of famous sleuths - Charlie Clam, Sergeant Monday, Shylock Bones and - my personal favourite - **** Crazy (I mean, seriously, **** Crazy! It cracks me up every time I see it!).
Remember when "Dick" was a perfectly acceptable first name for a person and not automatically considered a naughty-word by computer programs? = sigh! =

coinilius
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Re: Non-Clue Board Games

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Oh yeah I’ll just go edit that to get around the censors :lol: It's also from a time when you can have a character called Dick Crazy in a children's game :lol:

Another fun fact, the four detective characters from this game also appear in the Alfred Hitchcock Presents Why board game, which I also recently picked up.

coinilius
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Re: Non-Clue Board Games

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I haven't had a chance to play it yet but I recently acquired a very nice copy of Mr. Ree! The Fireside Detective Game, a deductive reasoning game from 1937 that is often considered a precursor to Cluedo, although the two games actually have very little in common beyond some superficial similarities in design.

https://boardgamegeek.com/boardgame/292 ... -detective

Like in Cluedo, the game has a cast of colourful characters whom you move around on a board that represents a birds-eye-view cutaway of a mansion, complete with tokens representing four possible murder weapons - a revolver, a knife, an axe and a bottle of poison.

Unlike in Cluedo, the bulk of this game actually takes place before the murder has been committed - it's more like a cocktail party simulator, where you move characters around the board and pass refreshments between each other, all in an attempt to get the right combination of weapon and murder method so you can kill another players character, while also throwing off suspicion by palming lots of dud food cards in an attempt to cloud who did what and where. Only when the murder has been committed does the Detective character, Mr Ree, really come into play, and then it's a weird guessing game before time runs out to make a correct accusation and capture the murderer.

Everything about this game (the version I picked up at least) looks gorgeous - the box, the playing pieces (cardboard tubes with male and female busts adorning them to represent the characters), the weapon tokens (years before Cluedo did the same thing, and even more years before Cluedo used some of them, like the axe and the poison), the board is a wonderfully illustrated cutaway of a mansion, complete with grounds that act as further locations outside the house to visit.

Although I haven't played it yet, I feel like the actual game play is where this game is going to fall down - from reading the instructions, it seems like the sort of game that you really need the right group of people to play it with, ones who will really try and get into the spirit of the game and characters when it comes to the final deduction period of the game, where Mr Ree has basically gathered all the characters together and whoever is playing him has to ask questions and make guesses.
Last edited by coinilius on Sat May 09, 2020 10:46 am, edited 2 times in total.

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MajorHoy
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Re: Non-Clue Board Games

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coinilius wrote: Fri May 01, 2020 3:47 pm . . . It's also from a time when you can have a character called Dick Crazy in a children's game :lol:
I wonder if there was ever a porno film named that?

coinilius
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Re: Non-Clue Board Games

Post by coinilius »

MajorHoy wrote: Thu May 07, 2020 2:23 pm
coinilius wrote: Fri May 01, 2020 3:47 pm . . . It's also from a time when you can have a character called Dick Crazy in a children's game :lol:
I wonder if there was ever a porno film named that?
Google it and find out :wink: :lol:

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Re: Non-Clue Board Games

Post by Jonathan Green »

I only three non-Clue games: Monopoly, Super Scrabble, and one of those 100-in-1 games.
Before that, I own Mouse Trap and Operation, when I was first getting into Clue (2010?)

coinilius
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Re: Non-Clue Board Games

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Jonathan Green wrote: Sat May 09, 2020 12:35 am I only three non-Clue games: Monopoly, Super Scrabble, and one of those 100-in-1 games.
Before that, I own Mouse Trap and Operation, when I was first getting into Clue (2010?)
I've never actually played Mouse Trap or Operation, funnily enough - we never owned a copy of either growing up and I can't remember any friends having them either. I actually need to pick up a copy of Monopoly, but my collector sensibilities now means that when I do I'll probably try for an older one and an American version, to get the 'real' properties rather than the UK ones that Australian editions of Monopoly come with.

A common, classic board game I have a few different versions of is Battleship - I have a regular version, three different Pirates of the Caribbean versions, the card game and Battleship Express, and I still want to pick up the Deluxe Movie edition from back when the movie came out. I'm a real sucker for Battleship lol

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Re: Non-Clue Board Games

Post by Jonathan Green »

coinilius wrote: Sat May 09, 2020 2:51 am
Jonathan Green wrote: Sat May 09, 2020 12:35 am I only three non-Clue games: Monopoly, Super Scrabble, and one of those 100-in-1 games.
Before that, I own Mouse Trap and Operation, when I was first getting into Clue (2010?)
I've never actually played Mouse Trap or Operation, funnily enough - we never owned a copy of either growing up and I can't remember any friends having them either. I actually need to pick up a copy of Monopoly, but my collector sensibilities now means that when I do I'll probably try for an older one and an American version, to get the 'real' properties rather than the UK ones that Australian editions of Monopoly come with.

A common, classic board game I have a few different versions of is Battleship - I have a regular version, three different Pirates of the Caribbean versions, the card game and Battleship Express, and I still want to pick up the Deluxe Movie edition from back when the movie came out. I'm a real sucker for Battleship lol
Let me just say Mouse Trap is the type of board game you don’t “play” with. Like an actual game, just play with the trap itself.

coinilius
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Re: Non-Clue Board Games

Post by coinilius »

Yeah, if anyone did have it, it always looked like a game that you spent more time setting up than actually playing. I've heard other people say they played it with more as a toy than a board game.

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Re: Non-Clue Board Games

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No you set it up while playing.

Mouse trap is unfortunately not too well designed - I have the original one. Once the trap is built, all mice will eventually end up in a roundabout of 6 squares, one of them is the cheese spot and one is the "turn gear" spot, and the only way to win is if you hit the "turn gear" spot when the opponent is on the cheese spot. Since there are 6, there is a 1/6 chance your opponent is on the cheese spot when it's your turn and then a 1/6 chance you get to turn gears - and then of course the mouse trap has to work. The game designers have since invented "pieces of cheese" to speed things up (if you have one you can roll again if you failed to hit the turn gear when your opponent is on the cheese) but it's still loborious.

I also have the Miniature Mouse Trap which is by far the most troublesome game I know. :) Here's a video of me playing with it.
http://theartofmurder.com/forums/viewto ... 74#p118974

coinilius
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Re: Non-Clue Board Games

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Haha aren’t those keychain games meant to be more of a novelty than an actual game? I know they are often playable to a degree (I really want to pick up a Battleship key ring), but are you really supposed to play them?

Mouse Trap has been redesigned now - I know the new version has the pieces of cheese in it. There was also a U-Build version of Mouse Trap that is a completely different game as well

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Re: Non-Clue Board Games

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coinilius wrote: Wed May 13, 2020 5:52 pm Haha aren’t those keychain games meant to be more of a novelty than an actual game? I know they are often playable to a degree (I really want to pick up a Battleship key ring), but are you really supposed to play them?

Mouse Trap has been redesigned now - I know the new version has the pieces of cheese in it. There was also a U-Build version of Mouse Trap that is a completely different game as well
I remember U-Build, shame they never made a U-Build Clue, it’s a perfect idea!
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Re: Non-Clue Board Games

Post by coinilius »

Yeah the U-Build series was an interesting idea, though they often had flaws - I passed on U-Build Battleship but I do still have the Monopoly from the series. U-Build Clue would have been a lot of fun!

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Re: Non-Clue Board Games

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Here is an interesting discussion on the design and re-design of Mouse Trap, back when they originally added in the Cheese tokens:

https://boardgamegeek.com/thread/216654 ... nvolvement

There was also a re-designed version of the game in the 2000's, but I don't know if that version has stayed around... I assume they went back to the 'original' at some stage, based on pictures of the latest versions of the game - in fact, looking into it a bit more, Hasbro also release a version which is referred to as Classic Mouse Trap (which has a 'reviewed by Mensa' tagline on the box) which has a redesigned board and redesigned game play, so that is about 4 different iterations of Mouse Trap that have been released over the years!

Some other Mouse Trap variation also include; a couple of games for even younger players that came out under the Elefun and Friends banner, a Happy Meal tie-in which is actually a different type of game (you take mice off a trap and hope you don't release the net/cage and get caught), and of course a card game (there is always a card game version of these games). There was even a Mouse Trap inspired Ratatouille board game!

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Re: Non-Clue Board Games

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BBP wrote: Wed May 13, 2020 4:41 pm I also have the Miniature Mouse Trap which is by far the most troublesome game I know. :) Here's a video of me playing with it.
http://theartofmurder.com/forums/viewto ... 74#p118974
I found another cool video on the miniature Mouse Trap key chain toy:

https://www.youtube.com/watch?v=ueq1-XaHdb0&t=136s

It really looks pretty impossible to get working :lol: But I did find a video which shows it working from start to finish:

https://www.youtube.com/watch?v=DYXnSNFLQQo

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Re: Non-Clue Board Games

Post by Jonathan Green »

coinilius wrote: Sat May 16, 2020 8:05 pm
BBP wrote: Wed May 13, 2020 4:41 pm I also have the Miniature Mouse Trap which is by far the most troublesome game I know. :) Here's a video of me playing with it.
http://theartofmurder.com/forums/viewto ... 74#p118974
I found another cool video on the miniature Mouse Trap key chain toy:

https://www.youtube.com/watch?v=ueq1-XaHdb0&t=136s

It really looks pretty impossible to get working :lol: But I did find a video which shows it working from start to finish:

https://www.youtube.com/watch?v=DYXnSNFLQQo
I remember seeing a Mouse Trap game with a toilet.
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coinilius
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Re: Non-Clue Board Games

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That one was released around 2006 - it has its own separate entry on Board Game Geek since it was so redesigned.

https://www.youtube.com/watch?v=e_-s0S8hLAA

That one was around from 2006 until at least 2011, from the look of it. This seems to be the current version of Mouse Trap:

https://www.youtube.com/watch?v=YrrHMMOIdxo

The board is now a continuous track and you don't build the trap as you play, you assemble it before hand (which I think you were supposed to do on the one that Jonathan posted above). I guess that gets you to the 'fun' part of the game quicker, but it seems like it's lacking something...
Last edited by coinilius on Tue May 19, 2020 5:48 am, edited 2 times in total.

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Re: Non-Clue Board Games

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Hey, I got it working! Took 2 hours though :) the diver footing is the diameter of a pinhead and shorter than my index finger. This was the most troublesome because he was so instable. Also the cage tended to drop down and those tiny little balls tend to fly in the wrong direction - getting launched out of the bucket for instance. Take 16 shows a working take. And after that I wasn't up for a repeat shot, the keychain's been in my drawer ever since.:D

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Re: Non-Clue Board Games

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BBP wrote: Sun May 17, 2020 7:05 am Hey, I got it working! Took 2 hours though :) the diver footing is the diameter of a pinhead and shorter than my index finger. This was the most troublesome because he was so instable. Also the cage tended to drop down and those tiny little balls tend to fly in the wrong direction - getting launched out of the bucket for instance. Take 16 shows a working take. And after that I wasn't up for a repeat shot, the keychain's been in my drawer ever since.:D
Haha sorry, I don't think I actually stuck around to the end of your video to see if you got a successful take or not :oops:

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