Let's Play Clue #14!

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ClueLover98
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Re: Let's Play Clue #14!

Post by ClueLover98 »

I was on the fence about doing this, but since I'd prefer for everybody to have an equal number of cards, I'd like to add a suspect, weapon, and room (like what PeachFreak did for the previous Let's Play Clue game).

Sensei Satsuma: Koujiiro Satsuma is the bodyguard-slash-martial arts instructor of the marchioness. His dexterity and judo prowess were driving reasons for his hiring. However, as he grows old, the marchioness suspects he isn't as strong as he used to be. But could Sensei Satsuma have proven his strength in the most lethal manner possible?

Runcible Spoon: Some would call this a runcible spoon, others would simply call it a spork. The three prongs of this utensil are perfect for perforating both a delicate lemon meringue pie and the delicate skin of the marchioness...

Solarium: This room on the side of Marchioness Maple's manor offers ample sunlight and a gorgeous view of the grounds. But perhaps the beauty visible outside the solarium contrasted the events that occurred in the solarium...

Black
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Re: Let's Play Clue #14!

Post by Black »

No problems here

ClueLover98
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Re: Let's Play Clue #14!

Post by ClueLover98 »

Since it seems like we're done gathering players, I've officially randomized the solution and playing order. You'll receive your cards momentarily. I'll also update the original post with the list of suspects, weapons, and rooms in Marchioness Maple's murder.

Now comes the calm before the storm: the prologue. Please introduce your two suspects, weapons, and rooms (or in Jonathan Green's case, four). The thread in parentheses should help you figure out how to format it: (viewtopic.php?f=1&t=5343).

Here's the playing order. and the order you'll be introducing your characters. Feel free to be as long or short as you want, but be reasonable with the length (don't write two sentences but also don't write a page).

Playing Order:
  • Black
  • Elrond
  • Jonathan Green
  • Jamie
  • BBP
  • Sir Shamrock
Sir Shamrock, please mention that either (or both) of your characters finds Marchioness Maple's corpse. It can be wherever you want (as long as you don't attempt to frame a certain location as the scene of the crime). Now that the boring stuff's all tone, here goes!

------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

The day prior to Marchioness Maple's soiree, she was resting on a chaise longue in her solarium, taking in the sunlight. Knowing there would be some scandal or another taking place at her party, she needed a day of peace and quiet, a means of having a calm before the storm. Although, the day was supposed to be rather chill for her. All she needed for the afternoon was a glass of lavender lemonade, a slice of blueberry cheesecake, and her personal copy of Wuthering Heights.

Just as she was about to dig in to her slice of cake, she heard a few raps on the door. Startled, she gently poked herself with herruncible spoon.

Upon being pricked, she muttered to herself, "God, this is rather sharp, isn't it? Is it the smartest idea to keep these at the dinner table?". She pondered about this momentarily, underestimating her invitees' malice and odium towards her. She almost was able to reach for her book had it not been for the knocking becoming incessantly louder. She quickly reminded the person behind the door that she was coming right there.

"Hello." A sentence so succinct could only be from one person, Sensei Satsuma, the marchioness' judo instructor. "I'm here for your lesson."

"I'm so so sorry for not informing you earlier, but I'm going to have to cancel today's lesson. I'll have to be on my feet tomorrow. I don't want to be too exhausted tomorrow. But since you came all the way here, please stay."

The senescent man sat on a loveseat opposite Marchioness Maple. Although his face stayed neutral. Does she want to quit the lessons? How will I afford the groceries? Should I press the issue further? He dismissed the thoughts, deciding it would be better to focus on the topic at hand. The marchioness then invited him to her gala: "I would love it though if you were to come to my party tomorrow. I know you want to be my guard, but I know you'd have more fun acquainting yourself with others. These things never get old, and you can relax. Trust me: I know you'll have a great time."

"I'm afraid you are mistaken," affirmed Sensei Satsuma. I'd feel much safer knowing that you were safe. Besides, what would I be talking about? How to grapple? I doubt your guests would care. I'll come tomorrow, but I'll be making sure you're out of harm's way."

"You can't always protect me. Besides, I doubt anything bad would happen to me. The worst that could happen would be verbal, and it's their loss if they want to waste their time fixating on me negatively."

If there was one thing Satsuma disliked asides from snobby aristocrats, it would be being refused. His offer to be Marchioness Maple's bodyguard for the night wasn't a suggestion, but a demand. Nonetheless, he kept calm: he knew Marchioness Maple was too hospitable of a woman to be willing to let him to do such a task for her. Begrudgingly, he accepted what she said and bid her adieu.

"Of course, Koujiiro! Have a wonderful day... but that's okay if it's not! See you tomorrow!"

As the sensei walked out of the solarium, he eyed the three-pronged runcible spoon that had fallen to the ground. It glinted ominously in the light, perhaps a portent of what could be...

(Cue Black)

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Re: Let's Play Clue #14!

Post by Black »

Today had been an excruciating one for the long-suffering Mr. Meadow-Brook. For the past year, he has had to deal with the whims of his clients and his wife Jane's constant spending - no matter how many times he keeps telling her how quickly the well will run dry of funds but that won't stop her. The constant stresses he has had to put up with would drive any man insane but also resort to desperate actions. To try and keep afloat, Miles has had his fingers in many pies, embezzling from many of his wealthy clients; they are that rich, who would notice if a thousand goes missing here and another goes missing there - he thought he could get away with it but that was until he tried pulling the same stunt on the Marchioness. She might be stinking rich but she would notice if 1 penny went missing or was unaccounted for.

Meadow-Brook received a phone call from the Marchioness asking if he could attend her little party at the mansion tonight so they could discuss some legal matters. The Marchioness was never a woman who should be refused so reluctantly, he excepted. He took out a small Berretta Pistol that he keeps in his draw, examined the clip to see if all the bullets were there and placed it in his coat pocket and then left for the party.

Meadow-Brook threw his coat into the mansion cloakroom, keeping the gun in one of the pockets, knowing if he needed to - he could collect it and use it, I mean no one else knew that he owned a gun right? Briefcase in hand, he went in search of the Marchioness. Did she really know about his fiddling and if she did, what would she do with this knowledge?
________________________________________________________________________________________________

Sir Maple is the wastrel son of the Marchioness who spends every waking hour of every day gambling his inheritance at casinos and race tracks, fast and loose women with morals of gutter rats and also on drink and drugs. He always finds himself in trouble but everything will be fine. Mommy dearest will always bail him out by paying off debt collectors or bailing him out of a prison cell and each time is the usual threat of "This is the last time I'll help you" or "Mess up again and I'll cut you out of the will" but Sir Maple knew these were empty words. However, after an unfortunate hit and run accident, the threats were genuine. The Marchioness waved a newly written will in front of her son's face which left him with nothing and she intended to give it to Miles Meadow-Brook, the family solicitor. Sir Maple was going to lose it all...

He went to a party at an old friend's place but he couldn't enjoy it. He made an escape carrying a bottle of vintage champagne - he drunkenly staggered towards what was meant to be his rightful inheritance, his family home for generations, drunkenly slurring threats of violence on his mother "T...that old b***h, I'll show her" he threw the bottle on the grass of the courtyard and staggered to the front of the house. Did he see his mother at the party? If so... what happened?

(I haven't done one of these in ages, how's that?)

ClueLover98
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Re: Let's Play Clue #14!

Post by ClueLover98 »

Black wrote: Mon Apr 13, 2020 11:53 am Today had been an excruciating one for the long-suffering Mr. Meadow-Brook. For the past year, he has had to deal with the whims of his clients and his wife Jane's constant spending - no matter how many times he keeps telling her how quickly the well will run dry of funds but that won't stop her. The constant stresses he has had to put up with would drive any man insane but also resort to desperate actions. To try and keep afloat, Miles has had his fingers in many pies, embezzling from many of his wealthy clients; they are that rich, who would notice if a thousand goes missing here and another goes missing there - he thought he could get away with it but that was until he tried pulling the same stunt on the Marchioness. She might be stinking rich but she would notice if 1 penny went missing or was unaccounted for.

Meadow-Brook received a phone call from the Marchioness asking if he could attend her little party at the mansion tonight so they could discuss some legal matters. The Marchioness was never a woman who should be refused so reluctantly, he excepted. He took out a small Berretta Pistol that he keeps in his draw, examined the clip to see if all the bullets were there and placed it in his coat pocket and then left for the party.

Meadow-Brook threw his coat into the mansion cloakroom, keeping the gun in one of the pockets, knowing if he needed to - he could collect it and use it, I mean no one else knew that he owned a gun right? Briefcase in hand, he went in search of the Marchioness. Did she really know about his fiddling and if she did, what would she do with this knowledge?
________________________________________________________________________________________________

Sir Maple is the wastrel son of the Marchioness who spends every waking hour of every day gambling his inheritance at casinos and race tracks, fast and loose women with morals of gutter rats and also on drink and drugs. He always finds himself in trouble but everything will be fine. Mommy dearest will always bail him out by paying off debt collectors or bailing him out of a prison cell and each time is the usual threat of "This is the last time I'll help you" or "Mess up again and I'll cut you out of the will" but Sir Maple knew these were empty words. However, after an unfortunate hit and run accident, the threats were genuine. The Marchioness waved a newly written will in front of her son's face which left him with nothing and she intended to give it to Miles Meadow-Brook, the family solicitor. Sir Maple was going to lose it all...

He went to a party at an old friend's place but he couldn't enjoy it. He made an escape carrying a bottle of vintage champagne - he drunkenly staggered towards what was meant to be his rightful inheritance, his family home for generations, drunkenly slurring threats of violence on his mother "T...that old b***h, I'll show her" he threw the bottle on the grass of the courtyard and staggered to the front of the house. Did he see his mother at the party? If so... what happened?

(I haven't done one of these in ages, how's that?)
It looks good!

(Cue Elrond)

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Re: Let's Play Clue #14!

Post by Elrond »

Well, I've never done this before but....

______________________________________________________________________

Felicity Lemon went about her duties at Hercules Poirot's detective office as usual. That is, until she received the card with the familiar handwriting on it. Although it was addressed to Mr Poirot, she would recognize that handwriting anywhere: Marchioness Maple. 'I should pass this on to Mr Poirot without reading it...' she said as she slipped her hatpin out to break the seal. In a moment, the invitation lay open before her, and Miss Lemon knew it would be herself, not Mr Poirot, attending the party that evening. The Marchioness would not remember her, but oh yes, Miss Lemon would always remember the Marchioness... Upon arriving at the Mansion, Miss Lemon was escorted to the room reserved for Mr Poirot - a plain bedroom with the door to the priest hole open, inviting an exploration.
______________________________________________________________________

'But my dear, of course I'd be delighted to attend!'. Amelia Peach looked up from her crossword puzzle at Alfred Grey, Earl of Hampshire. He was speaking gently into the phone, using the tone of voice she knew well: constrained disgust. He hung the phone up with a grimace and muttered curses. 'Party tonight at the Marchinoness. Of course you weren't invited, m'dear. She wants to pull my rope with no competition around. I suppose I'll pack a small gift for her...' Amelia Peach went back to her crossword while the Earl stepped outside.

It was a cold winter morning, and the holly bush was the only colour to be seen in the snow. Drat the woman, why had she invited him and why had he accepted?

The Marchiness' butler opened the delivery with a jump of surprise. 'For garnish' the note tied to the stalks of berries read. The butler placed them in his pantry, not sure what he would do with them at the moment....

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Re: Let's Play Clue #14!

Post by ClueLover98 »

(Cue Jonathan Green).

In the future, please place a cue the person who comes right after you in the playing order. This also goes for disproving suggestions (if you can't disprove it, cue the next person. But if you CAN disprove it, cue the person who comes after whoever just suggested).

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Re: Let's Play Clue #14

Post by Jonathan Green »

First timer, but here it goes!

_________________________
Dr. Pine was driving the long dirt road to the Marchioness’ manor outside of Cambridge. About 2 1/2 hours ago in Peterborough, the Marchioness requested for him to come to her manor at once, since she’s been under the weather recently. While keeping his eyes on the seemly never-ending road, the doctor began muttering to himself.

“D@mn woman,” he said, “How long does it take for someone to write a cheque. Nearly 20 months! The nerve of her.”

Dr. Pine had worked for the Maples before, he took care her late husband Herbert Maple before died of cancer. Now over 20 months later, his widow still hasn’t paid her a dime. But Pine still kept his composure in his van, he still had about 45 minutes left of the journey to the manor.

_________________________
In the Billiard Room of Maple Manor, the old yet still dashing Colonel Henri Dijon was chalking up his billiard cue. The Colonel was an old friend of Marquess Herbert during their military days for the French Army (Ground Army). Ever since the Marquess’ death, the Colonel had been trying to win the affections of the Marchioness. As he aimed the cue onto the pool table, Dijon thought to himself, “Winning the Madame’s heart will be simple as this shot.” With that, he shot the white ball to the number 8 ball, and only for it to miss and go into a corner hole. Maybe winning the Marchioness’ heart would harder than he thought.

(How was that? Cue Jamie)

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Re: Let's Play Clue #14!

Post by Jamie »

(Cue Jonathan Green again - you haven't introduced your other characters/weapons/rooms)

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Re: Let's Play Clue #14!

Post by Jonathan Green »

Oh, sorry about that. Take 2!

Professor Grapes of Cambridge University was in the Parlor of Maple Manor looking over his notes. For years, he’s been fascinated about the Maple Family history. He had asked the Marquess for permission to write a book about the family’s history, which Marquess agreed to. He was currently looking through some old documents he’d borrowed from the Cambridge City Archives. While copying the documents into his notes, a piece of Curtain String of the fell down on to the floor. Grapes went to pick it up, then a postal note fell out from his papers. After picking up the string, Grapes picked up the note. The card looked it was from the 1890s, and was addressed to the late Marquess’ grandfather. Grapes read the note. “Oh dear,” he said to himself, “oh dearly me.” The professor pocketed the note in his purple sweater vest, and left the Parlor, curtain string in hand.

——————————————————————————
Old Vicar Stones, pastor of the local church, was pedaling his bicycle to Maple Manor. In his bike basket was some Rat Poison. The Vicar was good friends with the Marchioness’ maid, a Korean girl named “Sunshine”. “Sunshine”, also known by her real name Gu He-Ran, had phoned the pastor if he could purchase some rat poison. There’s been a real rodent problem recently. The vicar agreed and stopped by the local shop before heading to the manor. Passing by the large Orangery in the back garden, he entered though the Kitchen’s back door and placed the rat poison near a rather large Kitchen Knife on the counter. He didn’t see “Sunshine” and assumed she was busy somewhere else, and heading towards the parlor through the door the kitchen shared with the Dining Room.

(Alright, NOW cue Jamie)

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Re: Let's Play Clue #14!

Post by Jamie »

Gu He-Ran, Marchioness Maple's Korean maid stood in the olde-worlde style kitchen that formed most of the rear of the cottage, staring out of the window into the vast expanse of perfectly manicured gardens. Her gaze was directed at a beautiful young woman dressed in a smart navy tailored jacket and sky blue floral dress who was admiring the Ornamental Pond.
As she approached the lady, Marchioness Maple appeared in Sunshine's view and cast a deliberate glance back towards the Kitchen. The maid averted her gaze and resumed her work, making ice cubes for the drinks reception.

'I'm so glad that you came" cooed the Marchioness towards the young lady.
Mademoiselle Aurelie du Lac turned around and greeted her coolly.
"Aurelie, I can't wait to see what you have created for me to wear tomorrow evening. I am sure it will be gorgeous."
"I asked your maid to place it in your chamber Madame. But I must tell you that I feel I cannot continue designing outfits for you."
"Oh my goodness, why ever not?" asked Maple, clutching her necklace dramatically.
"How can I put this delicately? You are wearing my creations but mixing them with other garments, inferior garments, gaudy garments and it makes a mockery of my designs. Do you not hear how they all talk of you? They laugh at you, Madame."
The Marchioness paused, but without breaking her composure she replied, "How very silly of you. I don't know who you've been talking to, but everyone loves what I wear. And I'll have no more of this nonsense. You will continue to make my garments and I, in return won't divulge how your wholesome, organic 'Made in France' ethic is total poppycock."
She began to walk away, pausing momentarily to admire her beautiful pond before continuing frostily, "You forget, my dear, that you revealed to me how much of your fashion empire is manufactured in, I believe they call them sweatshops, in the Far East." She strode back towards the house.

Mlle du Lac opened her large designer handbag and removed a pair of Dressmakers Scissors. She bent down towards a large rose bush that bore abundant, large pink blooms. Using the scissors to cut off one of the heads, she then pinned it to her blazer.
"Parfait!" she exclaimed, so enamoured with the flower that she forgot to pick up her scissors from the ground.

The Marchioness had entered the kitchen.
"Oh my goodness, Sunshine what are you doing?"
"I make more ice cubes Madam", replied the maid continuing to chip away haphazardly at a large block of ice with an Ice Pick.
"No, no, no, no, no," said her employer firmly, taking the Ice Pick from her hands. "We don't want rough pieces of ice in the guest's drinks. We want smooth cubes of ice. Cubes, like squares. They look so much better. Appearance is everything Sunshine, I do keep telling you this." She walked towards the doorway before turning around to add, "And the correct grammar is I am making more ice cubes."
"So sorry Madam".
After pausing to straighten some jars on the sideboard so that 'Tea', 'Coffee' and 'Sugar' were all in alignment, The Marchioness made her exit. Sunshine sullenly threw the ice pick down on the counter and began to hunt around in cupboards for some ice cube trays.

(cue BBP...)

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Re: Let's Play Clue #14!

Post by BBP »

(OK, here's what I could whip up... bear in mind I'm not a native speaker...)


With a bored look from the side of his eye, Roman de Fauvel flips through his mail. Gold leaf letters, curly writing, soiree here, dinner party there... The main reason why he attended those is to make sure people don't gossip over him.

"Oh help, another soiree from the Marchioness... the usual talk of the suffragette pet care..." After letting out a sigh he jots the date in his diary and gets on the phone to his friend. "Got anything juicy for me today, Charlie?"

***
A cheery beep resounds through the courtyard as Chrissy Ruby pulls up in her Ford. In a matter of seconds her aunt has sped to the source of the noise. "Chrissy dear, how have you been? I've readied your room for you! Did you have a nice trip?"
"Sure, a bit of trouble with the police, but n..."
"Oh dear, you haven't been speeding again? You know we like to keep you in one piece?"

"Oh please, you sound just like mum. "
"I know dear, but they're such death traps..."
"Oh no, I'm quite a good driver. Haven't had any problems yet!"
"The police doesn't seem to think so. I'd hate to have them come to the door with bad news..."
"Yeah, especially if it interrupts your soiree!"

"Come come dear, we'd miss you. Come in, your room is ready for you!"


***

"Ah. Soirees might be a painful bore, but at least I am well-prepared!" De Fauvel thought to himself as he went to his little hidey-hole in the yard. The lovely tea house with the romantic candle, the guilded roof edges, and above all the nooks and crannies to hide a little pick-me-up for when the soiree turns into a disaster.
"Oh hello Roman, nice to see you! I didn't notice you'd come in yet. I've had the tree house restored!"

"I see that. The loose floorboard is fixed, the workman left his staple gun, the gap behind the bench is closed..."

"Yes I'd noticed you tend to lose your things there. Last year you spent an hour looking for your chain watch, even though it was in your pocket..."

"Oh, don't remind me..."

"Say what's that bottle you're holding there?"

"It's nothing, just a little drink..."

"Oh if you're thirsty there's a nice sweet sherry I got to get you started."

With a heavy feeling De Fauvel stood up. "Time to start the show..." he muttered to himself as he picked up the staple gun.

"You can leave that here, the workman's not entirely finished yet."

***

Chrissy peered into the Collectionables Room. What goodies would aunty have acquired recently?

The door creaked open. Antique puppet collection in the corner? Check, nothing changed. Huge gold-leaf mirror? Check. Armor? Still there, still unpolished, check.

"Ooh what's this? " Chrissy grabbed the onyx cherub. "Cute, I haven't seen him before! He looks so cheeky!" Enamored, she briefly considered taking him home. "He looks like a good luck charm. And if he isn't he might just help pay the bill." She caressed the puffy cheeks of the little cherub. "Shame about the crack in the back though..."

(Cue Sir Shamrock to introduce his characters/weapons/rooms and discover the body...)

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Re: Let's Play Clue #14!

Post by Sir Shamrock »

Sir Shamrock was off on one his walks around the town. “Ah, beautiful day to be out and about”. The beauty of the area is unlike anyplace else. However, his good mood was cut short by the sound of pleasantries at the Marchioness’s place. Just about everyone in town was at this party, everyone but him. “What’s this? A party at the Maple’s? It appears that there has been issue with the invitations seeing as I didn’t get one. Well, a simple chat with Miss Maple will clear up this matter.” He waltzed right up to the Ball Room of the cottage in search of her. Several notable folks of the village were there. Business owners, government workers, wealthy socialites, but not the host. He bumped into the refreshment table and noticed the Cake Knife resting there. “Hmmm. This will be important later on,” he thought as he pocketed it. “She must be around here somewhere…”

Lady Silver bitterly stared at the various pieces of artwork in the Portrait Room, though she’s used to it by. “She must think she’s so special. Hosting parties, being the talk of the town, having the perfect life. Everyone always talks about the marvelous Miss Maple.”. Even though her feelings of discontent against Marchioness Maple were unbridled, she would never miss a party at her place. It’s perfect opportunity to take party planning notes or to meet someone of great importance. Either she’ll gleam enough to be in the spotlight, or something will happen to Marchioness Maple. She glanced at the fireplace and spotted the Fire Poker. “Well, everyone loses their hot streak eventually.”.


* * *

“Everyone knows that the right alcohol can liven up any party,” Sir Shamrock thought to himself, “a trip to the Cellar will do the trick.”. After taking a trip down the cold stairs he made it to the impressive alcohol room. “Let’s see, there’s wine, beer, spirits, champagne, vodka, the body of Marchioness Maple, sherry… Wait. Oh. Oh dear. This is going to be a whole thing isn’t it. It’s the chateau party all over again. Better spread the word that the festivity is over.” He snagged a bottle and went on his way to alert the party.

(cue the game)

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Re: Let's Play Clue #14!

Post by Black »

Shall I make my suggestion or wait for Cluelover?

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Re: Let's Play Clue #14!

Post by ClueLover98 »

Great job everyone! Now comes to the most important part: deducing the murderer, the weapon, and the scene of the crime. The directions below should help you out, but if you have any questions, you could send me a DM or look at the link on the third post of this page.

We'll start with Black, who will make a suggestion. After he suggests, we'll go around in the order listed above to see if the other players can disprove. If you can disprove, send a card that disproves the suggestion to the player. If you cannot disprove, cue the person who comes after you in the list (Sir Shamrock would cue Black). Once the suggestion is disproved (or if nobody can disprove), it is the next player's turn to suggest.

From now on, there will be a 48-hour time window between turns: if you don't suggest within that time frame, you lose your turn, and if you can't disprove, I'll do so for you. But hopefully players will keep the game moving more quickly than that.

The game will end once somebody can make a correct accusation. You can accuse if nobody can disprove your suggestion or if you state that you likely will accuse. Either way, I will send a confirmation message to make sure you want to accuse. Once we have a correct accusation, the murderer will post the confession. If you want, we could emulate the previous Let's Play Clue game and have you guys post what happened to your characters after the eventful soirée, but we're obviously far away from that point, so we'll see how it goes.

The game is afoot!

(Cue Black.)

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Re: Let's Play Clue #14!

Post by ClueLover98 »

Black wrote: Thu Apr 16, 2020 7:20 pm Shall I make my suggestion or wait for Cluelover?
You posted just as I was responding, but go right ahead!

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Re: Let's Play Clue #14!

Post by Black »

Miles Meadow-Brook scurries off to the cloakroom to collect his coat, he finds his long tan raid coat and examines the pockets only to discover that they are empty. "**** and Blast" he swore "My pistol is missing" He examines the coat some more and discovered not only his gun missing but it has swunk in size and the buttons are on the opposite side. "Wait a minute, this is a woman's coat" He mutters and he rummages through the pockets, discovering a business card for Hercule Poirot, the famous detective. "This is Miss Lemon's coat, she must have taken mine by mistake and used my gun to kill the Marchioness but where?" Miles thought but then he suddenly remembered. "Wasn't there a splash no one remembered?"

I Suggest, Felicity Lemon with the Pistol at the Ornamental Pond

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Re: Let's Play Clue #14!

Post by BBP »

(cue Elrond to disprove Felicity Lemon - Pistol - Ornamental Pond)

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Re: Let's Play Clue #14!

Post by ClueLover98 »

It's just 10 minutes before the 48 hour window, so I'll set the record that Elrond cannot disprove.

(Cue Jonathan Green.)

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Re: Let's Play Clue #14!

Post by Black »

Wouldn't it be easier for the players to suggest and the host to announce who can and can't disprove, then they show a card?

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