I changed them up the last time, but I just love the way these came out so much.
And thanks!

Works for me. The rust color was already a part of the AIrship game to begin with and worked very well with the color palette you were using.TheWhitePawn wrote:but I think that a burnt orange (more like the card backs of the Midnight Murder) would be better.
Yeah I thought of that afterwards. Makes sense. But beige is the color you use for the weapons too, right? Or do you consider that some other color? Also it kind of proves my point, that the grey would look too much like one of the suspects, as pea-green might.TheWhitePawn wrote:I can't use gray, because that's Mrs. White's color and beige is the background color of all the cards.
Interesting, I wonder what would happen if in the rooms you added a single item of matching colour on the nightstands, or somewhere to match the suspects?CluedoKid wrote:I would of loved to see the rooms in colour. Instead they feel more jail-cell like. On the other hand, it wouldn't seem all that realistic for the rooms to be individually colour coded.
I think it's undeniable that Cluedo is the Mother of all Clue games. Something about Cluedo and Dr. Black speaks more to a specific period to me, even though Clue has been around almost as long. There's something very European and pre-atomic age, which the name Cluedo evokes for me. And considering passenger Airship travel was uniquely European, and never commercialized in the US, Cluedo is more appropriate for this setting, in my mind.TheWhitePawn wrote:Really? Does it really matter whether it's Clue or Cluedo, or Mr. Green or Rev. Green?
Too literal.TheWhitePawn wrote:since Cluedo was released after WWII, they're both post atomic-age. Pratt called it Murder before it was commercially released.
Works for me. Have you given any thought to the story? Like where is the Airship flying from and to? Or will you not have an elaborate set-up?TheWhitePawn wrote:Maybe I should just call this "The Airship Murder."
LOL, yes I think you have to. There is more than one opinion in the world afterall!TheWhitePawn wrote:Now, if some of you like him as much as I like Mrs. White then I guess I can see the attachment.
Actually in a departure from almost every Clue/do game created, I would love to see something really unified. I wonder what it would look like if you did the rooms in blocks of color with silhouetted items in them? A simplified version of your existing Airship design if you will. Sort of combining the Dunhill & '72 feel with what you've been doing on the cards. I think the '72 is one of the best examples of a unified theme, except it doesn't quite translate to the weapons and suspects cards. But using the silhouette shading in the rooms would tie this edition together like no other.TheWhitePawn wrote:each room if a separate color, or something like 1972 Clue, where the room displays only the flooring or a pattern design.