coinilius wrote: ↑Mon Oct 21, 2019 9:24 pm
The section on the pegs I had a look at but couldn’t quite make out when I read it quickly, it seemed to be saying that everyone can see what has been eliminated and what hasn’t which makes it sound like it wouldn’t be very challenging - I’ll have another look at it later today when I get home.
Yes that’s the thing ... there are no detective notes. And those pegs are kind of a mess. If they aren’t placed on the board somewhere always, they could easily get lost during a game. And if you lose your pegs, then there’s no way to play the game? It’s very odd.
I did a scan and translate and it seems to verify, cards are shown to everyone, and the pegs are used to mark revealed cards.
Compact game board 6 plastic character pawns 19 cards 2 dice 13 character and plastic piece markers 6 miniature weapon markers
THE MYSTERY OF THE DOOMSDAY INN! The palms rustle in the breeze, soft music emanates from the grand salon and guests arrive at the Doomsday Inn to discover that their host has been murdered! The owner of the hotel, Dr. Lenoir, had a lot of friends - and enemies - but who of them would be capable of such a crime?
Play the detective as you explore pieces trying to find out who committed the murder, with QUol, and where!
Detach the plastic parts from their bunch. If necessary, use a file or sandpaper to remove excess plastic from the pieces.
Dispose of waste responsibly.
ROAD TRIP RULE If you finish your move exactly on one of the "STOP" boxes, go to the room of your choice!
1. Insert the 6 character pieces into their starting square in the foyer. They must all be on the game board, even if there are less than 6 players. Choose your character.
2. Set aside the character, weapon and room markers or keep them under the game board until needed.
3. Separate the cards into 3 piles: characters, weapons and coins. Shuffle each pile and place it face down.
4. Take the card from the top of each stack and gently place it in the storage under the tray without anyone seeing it. These three cards answer the questions: Who killed? With what weapon? Or ? This is the survey you need to solve!
5. Shuffle all the remaining cards and distribute them to the players. It does not matter that some of them have more cards than others.
The last player to have traveled by car starts.
ON YOUR ROW
1. Roll the dice and move as many spaces to a piece of the game board.
Stay in the room where your piece is already located.
NOTE It is not necessary for you to finish your journey exactly in a room. If you arrive in a room before the number of steps indicated by your dice, this is not a problem.
You can NOT
pass twice in the same box during the same turn.
cross or stop on a square occupied by another pawn.
2. Make a guess if you enter a room or are already in a room. Say "Is it [a character], with [a weapon], in [the room where you are]? "Move the suspect and weapon markers into the room, emitting your hypothesis.
If the player directly to your left has one of the cards included in your assumption, he must place it face up next to the board and place the corresponding piece in the appropriate box in the center of the board.
If he has more than one, he chooses the one he shows you.
If he does not have a card, he says it and the next player shows you a card included in your hypothesis. And so on, until a player showed you a card.
If no one has a card, this is not a problem. Your turn is over and the game continues on the left.
HOW TO WIN
Making an accusation Once you think you know who the murderer is, with which weapon and in which room, carry your charge.
You can do it right after you make a guess. .
There is no need to roll the dice or be in the room you are going to name.
You can only lay charges during your turn!
But you can only do it once per game, so be sure of yourself!
1 Say I'm accusing [a character], with a weapon, in [a room].
2. Look secretly at the cards hidden under the tray.
3. Are they the 3 cards you named?
YES! You win! Congratulations, you have clarified the mystery! Show all players the 3 cards.
NO, Oops, you were wrong! Secretly put the cards under the tray. Make sure no one sees them. You can not play tricks, but you must show cards when other players make assumptions.
The other players continue the game until someone makes a correct charge.
If no one succeeds, the murderer escapes justice, and no one wins!
There are only 13 pegs as well. So the game is meant to be solved well before all the clues are revealed. In order to clearly represent all but the solution, you’d need at least 16 pegs. And depending on how the clues are revealed, you might end up with fewer rooms represented than weapons or suspects for instance, and have a much more difficult time guessing the solution — unless one keeps ones own notes.
Again, considering how easy the pegs are to lose (I suppose they could be kept on the board in unused ends of the hallways until needed), and how quickly they would obviously move the game along, I’m not sure they are a better solution to detective notes. Especially when you consider there is more than enough room in the under-the-board storage bin to carry pencils. All things considered, I’d rather have an extra room or two, and detective notes.
Alternately, why not just lay the reveled cards out for all to see? No need to represent them with pegs on the board. A simple fold out tray to hold the cards securely as discarded would work perfectly. I don’t see the advantage to continuing to hold the cards once revealed.
I’ll be curious to play a game by these rules.