New Clue Road Trip Travel Game Coming

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Murder by Death
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Re: New Clue Road Trip Travel Game Coming

Post by Murder by Death »

coinilius wrote: Fri Oct 18, 2019 7:26 pm Nice scans! On a quick look, it seems that If you stop on the red spaces you can move to any room that you choose! So it looks like they are a type of secret passage.

I’m not that good at French but can muddle through reading a little bit of it, from trying to read French comics in the past. You should be able to run the whole thing through google translate.
Yes, that fits with the quote from the marketing blurbs: "With this edition of the popular whodunit game, an exclusive Hasbro Gaming Road Trip rule adds a new twist to gameplay by advancing a player to the room of their choice."

I was hoping not to have to type all this out, and find an OCR app, but it's probably just quicker to identify the sections on new gameplay and type in the applicable words ...

I just realized the map graphic is atypical of most maps, and the road pattern creates the effect of a spiders web. Another subtle touch that really puts his game a notch above.

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Re: New Clue Road Trip Travel Game Coming

Post by coinilius »

The section on the pegs I had a look at but couldn’t quite make out when I read it quickly, it seemed to be saying that everyone can see what has been eliminated and what hasn’t which makes it sound like it wouldn’t be very challenging - I’ll have another look at it later today when I get home.

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Re: New Clue Road Trip Travel Game Coming

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coinilius wrote: Mon Oct 21, 2019 9:24 pm The section on the pegs I had a look at but couldn’t quite make out when I read it quickly, it seemed to be saying that everyone can see what has been eliminated and what hasn’t which makes it sound like it wouldn’t be very challenging - I’ll have another look at it later today when I get home.
Yes that’s the thing ... there are no detective notes. And those pegs are kind of a mess. If they aren’t placed on the board somewhere always, they could easily get lost during a game. And if you lose your pegs, then there’s no way to play the game? It’s very odd.

I did a scan and translate and it seems to verify, cards are shown to everyone, and the pegs are used to mark revealed cards.
CONTENT
Compact game board 6 plastic character pawns 19 cards 2 dice 13 character and plastic piece markers 6 miniature weapon markers

PURCHASE
THE MYSTERY OF THE DOOMSDAY INN! The palms rustle in the breeze, soft music emanates from the grand salon and guests arrive at the Doomsday Inn to discover that their host has been murdered! The owner of the hotel, Dr. Lenoir, had a lot of friends - and enemies - but who of them would be capable of such a crime?

Play the detective as you explore pieces trying to find out who committed the murder, with QUol, and where!

FIRST PART.
Detach the plastic parts from their bunch. If necessary, use a file or sandpaper to remove excess plastic from the pieces.
Dispose of waste responsibly.


ROAD TRIP RULE If you finish your move exactly on one of the "STOP" boxes, go to the room of your choice!

PREPARATION
1. Insert the 6 character pieces into their starting square in the foyer. They must all be on the game board, even if there are less than 6 players. Choose your character.
START
2. Set aside the character, weapon and room markers or keep them under the game board until needed.
3. Separate the cards into 3 piles: characters, weapons and coins. Shuffle each pile and place it face down.
4. Take the card from the top of each stack and gently place it in the storage under the tray without anyone seeing it. These three cards answer the questions: Who killed? With what weapon? Or ? This is the survey you need to solve!

5. Shuffle all the remaining cards and distribute them to the players. It does not matter that some of them have more cards than others.

PLAY
The last player to have traveled by car starts.
ON YOUR ROW
1. Roll the dice and move as many spaces to a piece of the game board.
OR
Stay in the room where your piece is already located.
NOTE It is not necessary for you to finish your journey exactly in a room. If you arrive in a room before the number of steps indicated by your dice, this is not a problem.
You can NOT
advance diagonally.
pass twice in the same box during the same turn.
cross or stop on a square occupied by another pawn.

2. Make a guess if you enter a room or are already in a room. Say "Is it [a character], with [a weapon], in [the room where you are]? "Move the suspect and weapon markers into the room, emitting your hypothesis.
If the player directly to your left has one of the cards included in your assumption, he must place it face up next to the board and place the corresponding piece in the appropriate box in the center of the board.
If he has more than one, he chooses the one he shows you.
If he does not have a card, he says it and the next player shows you a card included in your hypothesis. And so on, until a player showed you a card.
If no one has a card, this is not a problem. Your turn is over and the game continues on the left.

HOW TO WIN
Making an accusation Once you think you know who the murderer is, with which weapon and in which room, carry your charge.
You can do it right after you make a guess. .
There is no need to roll the dice or be in the room you are going to name.
You can only lay charges during your turn!
But you can only do it once per game, so be sure of yourself!
1 Say I'm accusing [a character], with a weapon, in [a room].
2. Look secretly at the cards hidden under the tray.
3. Are they the 3 cards you named?
YES! You win! Congratulations, you have clarified the mystery! Show all players the 3 cards.
NO, Oops, you were wrong! Secretly put the cards under the tray. Make sure no one sees them. You can not play tricks, but you must show cards when other players make assumptions.
The other players continue the game until someone makes a correct charge.
If no one succeeds, the murderer escapes justice, and no one wins!
There are only 13 pegs as well. So the game is meant to be solved well before all the clues are revealed. In order to clearly represent all but the solution, you’d need at least 16 pegs. And depending on how the clues are revealed, you might end up with fewer rooms represented than weapons or suspects for instance, and have a much more difficult time guessing the solution — unless one keeps ones own notes.

Again, considering how easy the pegs are to lose (I suppose they could be kept on the board in unused ends of the hallways until needed), and how quickly they would obviously move the game along, I’m not sure they are a better solution to detective notes. Especially when you consider there is more than enough room in the under-the-board storage bin to carry pencils. All things considered, I’d rather have an extra room or two, and detective notes.

Alternately, why not just lay the reveled cards out for all to see? No need to represent them with pegs on the board. A simple fold out tray to hold the cards securely as discarded would work perfectly. I don’t see the advantage to continuing to hold the cards once revealed.

I’ll be curious to play a game by these rules.
Last edited by Murder by Death on Mon Oct 28, 2019 10:30 am, edited 3 times in total.

coinilius
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Re: New Clue Road Trip Travel Game Coming

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That is what I thought it said, thanks for the clarification - and the extra bits of translation, love the Doomsday Inn name, who would ever book a room at a place like that? Lol

I suppose as a travel game they are trying to keep it light and quick to play, so not as much messing around with detective notes, but it does seem like an odd choice. I really want to pick up a copy of it, though, it looks like a lot of fun and you could always create your own detective notes to play the game more traditionally.

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Murder by Death
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Re: New Clue Road Trip Travel Game Coming

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A suggested placement of pegs. This keeps everything securely attached to the board, and shouldn't inhibit play.

Image

Close ups of the rooms. I hate they had to split some of the artwork across the middle of the board. Such a shame we don't get complete artwork of this edition for some rooms. i really wish they had smaller hinges so the rooms didn't have to be as distorted. I should take a sharpie and at least draw the room boundaries across the plastic dividers.

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Last edited by Murder by Death on Sat Oct 26, 2019 3:17 pm, edited 2 times in total.

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Re: New Clue Road Trip Travel Game Coming

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coinilius wrote: Fri Oct 25, 2019 1:19 am That is what I thought it said, thanks for the clarification - and the extra bits of translation, love the Doomsday Inn name, who would ever book a room at a place like that? Lol

I suppose as a travel game they are trying to keep it light and quick to play, so not as much messing around with detective notes, but it does seem like an odd choice. I really want to pick up a copy of it, though, it looks like a lot of fun and you could always create your own detective notes to play the game more traditionally.
I wonder if "Doomsday Inn" is a French interpretation of the English name, or if it really is "Doomsday Inn" in English?

There are 9 spaces on the board. I'd love to use the Lobby as a space, and turn the center space into the motel swimming pool. The characters could all start in their usual locations on the board. And one could assume secret passages in the corner rooms, which function per usual, and ignore the move-to-the-room-of-your-choice spaces. You'd need new artwork for the pool, and the lobby space would need some improved artwork that isn't all chopped up.

Then this game plays normally. Custom Detective notes should be easy to print up. And all of this easily stores in the under-tray area. I get they're trying to come up with a simple, speedy game, but those pegs are a serious problem to use, and losing even one of them means you can't play the game as intended. And there aren’t enough holes in the rooms to allow for a suspect and weapon along with the accuser, which the rules don’t address. Losing one or both dice isn't a problem as you only need one, and they're easily replaced. This would have probably been a better magnetic game. And the dice probably should have been some sort of built-in spinner. An optional app that allows users to play with digital detective notes would be the 21st century element that would make a lot of sense for a travel game of this type, but I suppose you can't rely on all kids having a digital device either.

What's odd here is that this game is likely aimed at kids who don't have digital devices for road trips, but the subject matter of a hotel with a honeymoon suite is a little inappropriate. Otherwise, it's pretty perfect. Include some optional detective notes and it would be. Maybe little portfolios that hold the tiny cards, and the notepage, to help keep from losing them. They could be room key envelopes, with room number info.

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Re: New Clue Road Trip Travel Game Coming

Post by coinilius »

Love those close ups on the artwork, this does look great - surprised as well it wasn’t done as a magnetic game, seems that might have been a better option for travel purposes. When I saw original pictures of the board I was hoping the centre area might have been a reception desk or something to keep it thematic with the rest of the game, but I guess the entrance space is that. Maybe pool artwork could be cribbed from one of the other Clue games that have used a pool and modified slightly?

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Re: New Clue Road Trip Travel Game Coming

Post by alwaysPeacock »

Thought regarding the pegs: is it possible players are meant to use the weapons tokens to fill the weapons slots on the shared “notebook”? Numerically that leaves enough pegs to mark the suspects & rooms, and would make sense in a modified game like this for removing the weapons from the rooms/playing space once they’ve been eliminated. Also Hasbro’s listing for the product describes suspect & room pegs among the contents (6 plastic pawns are listed separately, so they don’t mean the colored movers), which would support this idea. :?:

And why don’t we have this available in the US yet?? It’s been listed on Hasbro’s site (along with a Road Trip Monopoly set I’d like to try) for ages now, but it’s nowhere to be found anywhere else. :?
"But look what happened to the cook!"

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Re: New Clue Road Trip Travel Game Coming

Post by coinilius »

I like that thinking about the weapons piece/notebook pegs - seems like it is probably what they intended.

Hasbro has a few games in that same travel series, though the all-in they’ve done with re-theming Clue is much more interesting than the other games in that series.

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Re: New Clue Road Trip Travel Game Coming

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Well, because I have more money than sense* I decided to bite the bullet and order a copy of this game, as well as the Hasbro Gaming Road Trip version of Monopoly as well (this version of Monopoly has been re-themed to play into the Road Trip imagery like Clue has, complete with some changes to board layout and play). I really should have waited a couple more weeks at least before buying more games, I'm still waiting on the copies of Clue Express and Monopoly Express Casino that I ordered the other week to arrive.

Also I just realised/remembered after looking at the scans Murder by Death provided that Mr Green has been cast as a Bellhop in this game - I'm not sure I like that little addition, I'd rather imagine that it's the Clue cast on a holiday that ends in murder, with them all being their normal selves (I can overlook Mustard being a Love Boat captain or whatever he's supposed to be**)

* I wish! Unfortunately, I don't have money or sense, especially not when it comes to impulse buying board games :cry:

** Love Boat Clue would be kind of awesome, now that I think about it :lol:

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Re: New Clue Road Trip Travel Game Coming

Post by MajorHoy »

coinilius wrote: Sat Feb 08, 2020 8:40 pm . . . Love Boat Clue would be kind of awesome, now that I think about it :lol:
But then they'd have to have Fantasy Island Clue and who knows what else.

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Re: New Clue Road Trip Travel Game Coming

Post by coinilius »

MajorHoy wrote: Sat Feb 08, 2020 8:53 pm
coinilius wrote: Sat Feb 08, 2020 8:40 pm . . . Love Boat Clue would be kind of awesome, now that I think about it :lol:
But then they'd have to have Fantasy Island Clue and who knows what else.
I'm... not sure that would be a bad thing :? :lol:

Not that I really get any of the Clue(do) themed editions (the only ones I have are the Disney Theme Park ones), I enjoy seeing what they come up with when they are done well... but when they're not, they can be very cheap and bland looking.

EDIT: My copy of the Monopoly Road Trip game arrived. Considering that the Clue Road Trip game and the Clue North Pole Holiday Edition basically use the same board design and play mechanic changes, I'm more disappointed that they didn't release a Holiday Edition of Monopoly as well.

We also ran into some ambiguity in the game set up straight away - what happens if you land on a square that is already occupied? In normal Monopoly, two or more players can be on the same space at the same time - in this game, you physically cannot share a space with another player as your tokens peg into the board. Unless we missed something, there was nothing in the rules that mentioned what to do in this situation.

EDIT 2: My copy of the Clue Road Trip game arrived today! Haven't had a chance to play it yet, but like the Monopoly I got the other day, it is a pretty neat, if somewhat flawed, package.

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