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New Clue app for iOS
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alwaysPeacock
Fleet Street Look-Out


Joined: 26 Sep 2004
Posts: 3328
Location: GA, USA

PostPosted: Mon Jun 04, 2018 12:06 pm    Post subject: Reply with quote

I know the traditional weapons were still floating around the Tudor & Classic boards when they released the mini update to add the first batch of themed weapons. I remember them very clearly visible in the Steam version. I've spent more time in themed games since then, but I'd guess this last Wild West update is when the tokens were fully removed. It does lose a little of its board game essence without them, but like I said: they never really worked. A room could only display one weapon at a time, so we never got that scattered piles of tokens effect that makes the physical game so endearing.

I think the problem was the realistic look they gave the tokens. If they'd been a bit bigger & presented in a grey/metallic look, they might have registered better against the colors in the room art.
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Murder by Death
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Joined: 09 Oct 2009
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PostPosted: Mon Jun 04, 2018 2:09 pm    Post subject: Reply with quote

alwaysPeacock wrote:
I know the traditional weapons were still floating around the Tudor & Classic boards when they released the mini update to add the first batch of themed weapons. I remember them very clearly visible in the Steam version. I've spent more time in themed games since then, but I'd guess this last Wild West update is when the tokens were fully removed. It does lose a little of its board game essence without them, but like I said: they never really worked. A room could only display one weapon at a time, so we never got that scattered piles of tokens effect that makes the physical game so endearing.

I think the problem was the realistic look they gave the tokens. If they'd been a bit bigger & presented in a grey/metallic look, they might have registered better against the colors in the room art.


And maybe that's what they do. After all, the player tokens don't look like the realistic artwork either. Again, they have the dice, the colored tokens; just represent the weapons in pewter like the actual game, and the problem will be solved. Add highlighting to the active weapon, and dim the weapons already in the room.

Maybe we should all give Marmalade some feedback for future updates. As long as they are doing new skins, they have an opportunity to tweak the board mechanics.

(and give me a custom weapons set for the original Classic theme befitting the original characters!)

RE: Steam — I’m so mad they don’t have a Mac OS version. I tried streaming my iPad to my Apple TV connected to my 65” TV. It’s glorious, but unfortunately only fills 1/3rd the screen in portrait mode. It wouldn’t be so bad if there were a landscape mode for the pads and phones, but there isn’t. I also cant use a game controller.


Last edited by Murder by Death on Mon Jun 04, 2018 3:15 pm; edited 1 time in total
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MrGreenJeans
Slueth


Joined: 16 May 2007
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PostPosted: Mon Jun 04, 2018 2:52 pm    Post subject: Reply with quote

In my experience, Marmalade has been very responsive to my various questions / bug reports to them via FB messaging.
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alwaysPeacock
Fleet Street Look-Out


Joined: 26 Sep 2004
Posts: 3328
Location: GA, USA

PostPosted: Mon Jun 04, 2018 6:44 pm    Post subject: Reply with quote

MrGreenJeans wrote:
In my experience, Marmalade has been very responsive to my various questions / bug reports to them via FB messaging.


Same here! I've even had replies over weekends, when I'd always assumed they weren't on hand for inquiries/bug reports. And they're so friendly, too, which is especially nice since I've had to bug them more than once now to transfer my purchases between different platforms.

MBD: I know it'd be a bit silly for, presumably, just one game, but a secondhand/refurbished Windows laptop can be had for pretty cheap if you shop around. HDMI to TV and boom, big screen Cluedo. Macs were never really intended to be serious gaming machines, so I can understand why it was easier for Marmalade to adapt the game first for PC gaming.

But I'm sure they're aware there's an untapped market in the many consumers deeply enmeshed in the Apple ecosystem. It's possible they're already trying to figure out how to replicate the experience for Macs or Apple TV (though in the latter, I'd hope for some trickery to use the mobile phone/tablet as a notebook. I can't see how it would be user friendly trying to navigate a massive, logic puzzle checklist with an Apple TV remote or game controller).
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Murder by Death
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PostPosted: Mon Jun 04, 2018 7:44 pm    Post subject: Reply with quote

alwaysPeacock wrote:
MrGreenJeans wrote:
In my experience, Marmalade has been very responsive to my various questions / bug reports to them via FB messaging.


Same here! I've even had replies over weekends, when I'd always assumed they weren't on hand for inquiries/bug reports. And they're so friendly, too, which is especially nice since I've had to bug them more than once now to transfer my purchases between different platforms.

MBD: I know it'd be a bit silly for, presumably, just one game, but a secondhand/refurbished Windows laptop can be had for pretty cheap if you shop around. HDMI to TV and boom, big screen Cluedo. Macs were never really intended to be serious gaming machines, so I can understand why it was easier for Marmalade to adapt the game first for PC gaming.

But I'm sure they're aware there's an untapped market in the many consumers deeply enmeshed in the Apple ecosystem. It's possible they're already trying to figure out how to replicate the experience for Macs or Apple TV (though in the latter, I'd hope for some trickery to use the mobile phone/tablet as a notebook. I can't see how it would be user friendly trying to navigate a massive, logic puzzle checklist with an Apple TV remote or game controller).


I'm definitely not interested in buying a PC. I won't even use one at work. Besides, having it on a PC doesn't solve my problem of being able to stream it to my Apple TV.

That said, I'm pretty sure that the game was first released on Windows for the same reason the first mobile game was released on iOS. It's the broadest most lucrative platform for the game. Marmalade has developed for both Android TV and Apple TV, so I look for an Apple TV port at a minimum in the near future, and Apple is about to bring about porting of iOS apps to the Mac this Fall. While that doesn't really solve my desire for landscape orientation that the Steam app is offering, I'm also expecting that Marmalade decided to work out the bugs with the widest gaming platform first, before porting to the Mac.

In any event, how do you navigate the checklist on your PC? I'd guess with a mouse, or trackpad? If so, there would be no difference doing it on the Apple TV in particular, with it's remote touchpad, not to mention it also pairs with a BT mouse. In that respect it's no different, as the finger movement to distance ration is the same on both platforms.

But I don't disagree, I would hope eventually they could then adapt the game with remote notepads accessible via tablets and phones, such that all players could not only track their notebooks, but also share private card reveals. I'm guessing that's a little ways off. For now a direct port on both platforms would be perfect.
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Jonathan Green
Snoop


Joined: 23 May 2018
Posts: 34
Location: New England

PostPosted: Sat Jun 09, 2018 10:42 am    Post subject: Reply with quote

So I was watching a YouTube video of someone play Clue on Steam and he was playing rhe Wild West theme. And I just noticed in the background of the Sheriff's Office is a map of Arizona state. Does that mean that Clue Wild West takes place in Arizona? Also you can see some cameos in the wanted posters in the Sheriff's office. Colonel Mustard (Tudor), M. Brunette (International), and Starlet Peacock(Hollywood).

Edit: The url to the video: https://youtu.be/OCuJmwCgRN8
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alwaysPeacock
Fleet Street Look-Out


Joined: 26 Sep 2004
Posts: 3328
Location: GA, USA

PostPosted: Sun Jun 10, 2018 10:35 pm    Post subject: Reply with quote

I got a bit bored tonight & remembered the Steam version of the game can be played in 6 different languages! The English option appears to be locked into Clue/Cluedo based on your region (so, no Rev. Green for me), but the other options are German, French, Italian, Spanish, and what I'm told is Simplified Chinese.

For funsies, I decided to play a game in French, and another in German. Both rebranded the game as Cluedo immediately, but most amusing were some of the name changes to the auxiliary suspects. As far as I could tell, the French names were all pretty straightforward, but in German … Miss Peach is "Frau Wiesental", Mme. Rose becomes "Madame Monique" and poor M. Brunette becomes "Sir Albert" (or, just "Albert" in his train station persona). Laughing




EDIT: not that I really understand what they're for, but Marmalade has added achievements & trading cards to the Steam version of the game. As far as I can tell, completing a set of trading cards unlocks achievement badges to display on your Steam player profile, and individual trading cards can be sold on the Steam Community to exchange for credits to use towards some DLC purchases in the Steam store … Question

… I think. I do know I've earned these trading cards from making purchases in the game, and for playing X amount of time over X consecutive days. They're really nothing much to look at (a close up of a suspect in their killing pose, with their character biography) but if anyone really wants to see them, I'm happy to take some screenshots.
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Murder by Death
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PostPosted: Sun Jun 17, 2018 9:56 pm    Post subject: Reply with quote

The weapons and rooms as they line up through all the themes. This is likely how they manage to allow anyone with any theme to play with anyone else playing any theme, and why we’re not likely to get the ability to customize weapons across themes, unless they’re limited to one per group, i.e. whatever an individual player chooses lines up with the same placement across all themes.

It’s interesting that the basic weapons and rooms are alphabetized, but the other themes, are placed according to their relationship with the basic themes. It’s also interesting to see that they have similar rooms between the themes, but fail to line them all up. For instance why aren’t all of the Libraries and Lounges paired up across themes in the same locations? Of course, I’m sure the easy answer is that as new theme ideas came up, they didn’t always want to conform to the location of a previous room’s location —which explains the Graveyards and Bedrooms, but not sure why they didn’t make an effort to line up the basic rooms.

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