The Designs/Artwork of Clue

A place to discuss all aspects of Clue/Cluedo.

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Jonathan Green
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The Designs/Artwork of Clue

Post by Jonathan Green » Mon Jul 08, 2019 12:16 pm

This a forum where I'll be discussing the artwork/designs of Clue. I also be talking about some international games as well.
Last edited by Jonathan Green on Mon Jul 08, 2019 3:03 pm, edited 1 time in total.
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Re: The Designs/Artwork of Clue

Post by Jonathan Green » Mon Jul 08, 2019 3:03 pm

Clue: Candlestick
Artist: Dash Shaw

Image

Dash Shaw, the author of Clue: Candlestick, is also the artist for it.

Shaw's art is . . .interesting. His illustrations in the comics have a realistic and cartoony feel to it. His art is kinda trippy to me. I get a 60s/70s feel to it with the bright color scheme. Something like "Yellow Submarine" movie.

The design of the weapons are cool, especially the candlestick.

But I wish the mansion was more detailed.

Rating:

Characters: 8/10
Props: 7/10
Environment: 6/10

Overall: 7/10
Check out my Instagram account to see my art - :arrow: https://www.instagram.com/david_rodriguez_art/?hl=en

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Re: The Designs/Artwork of Clue

Post by Jonathan Green » Wed Jul 10, 2019 9:54 pm

This is how I'm grading the art/design of the games...

10/10 - Masterpiece
9/10 - Excellent
8/10 - Great
7/10 - Good
6/10 - Fine
5/10 - Eh
4/10 - Mediocre
3/10 - Bad
2/10 - Very Bad
1/10 - Horrible
0/10 - Trash
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Re: The Designs/Artwork of Clue

Post by Jonathan Green » Fri Jul 12, 2019 3:05 pm

Clue 1986
This is technically the final classic "Clue" game made by Parker Brothers before Hasbro bought them in 1991.

Characters:
The characters are mostly similar to their '72 counterparts. In the cards, their wearing their colors, yet on the box art they're wearing different outfits.
The designs for characters are . . .meh. Not good, not bad, just meh. At least they look better in the book series.

Weapons:
Again, meh. They would be later would for future games.

Rooms:
Oh. My. God. This is the worst board I've ever seen! There's nearly nothing in there. NOTHING! (The less we talk about the Lounge the better).

Characters: 5/10
Weapons: 6/10
Rooms: 3/10

OVERALL: 4/10
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Re: The Designs/Artwork of Clue

Post by CluedoKid » Sat Jul 13, 2019 2:27 am

It's not just the furniture choices in the 1986 game that are bad, but also the questionable color schemes of some of the rooms. A single lime green chair in a barren dark cherry room? You're right, the less said of the lounge, the better. :)
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Re: The Designs/Artwork of Clue

Post by Jonathan Green » Sat Jul 13, 2019 5:23 pm

IDW's Allor-Daniel: Clue
Artist: Nelson Daniel

In 2017, IDW Comics released "Clue", written by Paul Allor and illustrated by Nelson Daniel.
This series took a more modern approach to the classic mystery game we came to know and love.

Characters
The characters are bit mixed to me. At one hand, you have Mustard, Peacock, and Plum, who's designs are great! But on the other, you have Scarlet. Do I even have to explain what's wrong with her?
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Weapons
They're alright, but we don't really get to see them much. May I say that this candlestick is the most accurate one to the real game.
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Rooms
The mansion is just Biltmore Estate. No question about it.

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Even the conservatory is the same!

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The rooms are just bland to me. Barely any colors, just gray and tan.

Also, the Great Hall is from the Breakers Estate.

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Fun Fact: My mom actually went to Biltmore Estate many years ago (She's turn 40 next week). They held it near the conservatory. That's why I know so much about it.

SCORE
--------------------------------------
Characters: 7/10
Weapons: 6/10
Rooms: 5/10

OVERALL: 7/10
Check out my Instagram account to see my art - :arrow: https://www.instagram.com/david_rodriguez_art/?hl=en

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Re: The Designs/Artwork of Clue

Post by Jonathan Green » Sat Jul 20, 2019 9:00 pm

Cluedo 2000/Cluedo: Murder at Tudor Hall
The last classic Cluedo game made with the "Waddingtons" brand attached, this version is now a 1920s style murder mystery (probably for the 50th anniversary). I wish Hasbro did this for the 50th anniversary instead reusing the American '96 art (Well, expect Reverend Green).

Characters
The characters are nicely done. The artist nearly perfectly captured the characters. My only nitpick is how young they made Mustard. In "Passport to Murder", Mustard's birthday is 29th June, 1890. If you do the math, Mustard is 36-years-old! (1926 -1890 = 36).

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Weapons
The weapons are ok, but I wish they had more detail.

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Rooms
Tudor Hall (later called Tudor Mansion) look nice. But the rooms lack some detail, still better looking than the 2002 version.

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RESULTS
----------------
Characters: 8/10
Weapons: 6/10
Rooms: 7/10

Overall: 8/10
Last edited by Jonathan Green on Thu Jul 25, 2019 8:33 am, edited 2 times in total.
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Re: The Designs/Artwork of Clue

Post by Jonathan Green » Sat Jul 20, 2019 9:03 pm

Also, Tudor Hall on the box cover is an actual mansion.
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It's called Compton Wynyates in Warwickshire, England.
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Re: The Designs/Artwork of Clue

Post by CluedoKid » Thu Jul 25, 2019 5:04 am

I still keep thinking of this box artwork of which I cannot find a larger version of, that has a different illustration for the mansion, that looks to be more accurate to the board layout.

Image
Image

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Re: The Designs/Artwork of Clue

Post by Jonathan Green » Thu Jul 25, 2019 8:27 am

CluedoKid wrote:
Thu Jul 25, 2019 5:04 am
I still keep thinking of this box artwork of which I cannot find a larger version of, that has a different illustration for the mansion, that looks to be more accurate to the board layout.

Image
The mansion you have makes so much sense than the final cut. Why Waddingtons/Hasbro changed it, I don't know.
Check out my Instagram account to see my art - :arrow: https://www.instagram.com/david_rodriguez_art/?hl=en

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Re: The Designs/Artwork of Clue

Post by Jonathan Green » Thu Jul 25, 2019 11:09 am

Super Cluedo 2001/2006 (Master Detective Remake)
In 2001, Hasbro/Parker released a remake of Master Detective in German (and other European countries). Five years later, it was released in the UK.
Instead of Mr. Boddy's english country manor (Boddy Manor), we get to see Dr. Black's (or the Count's) beach villa in the French Riviera.

Suspects
The suspects are mixed to me. The standards are great, so are De'Ath and Mystique. But I not really feeling Grey and Peach (Lady Sarah). Grey doesn't look like someone from the Police, he looks like a Nobleman. As for Peach, she looks like she's wearing a jumpsuit and does not look like a Southern Belle.
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Weapons
The weapons are a little more detailed than their American counterpart. But the backgrounds could use a little more work.
Image

Rooms
The board is beautiful, the rooms have a Mediterranean feel to them. But some of the rooms were better done in Master Detective (Ex. Salon/Lounge).
The Lounge in the UK version is as bare as the Clue '86 Lounge. They should have made it a Reception Hall. And the less we talk about the Hall the better.

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RESULTS
------------------
Suspects: 7/10
Weapons: 7/10
Rooms: 7/10

OVERALL: 7/10
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Re: The Designs/Artwork of Clue

Post by CluedoKid » Thu Jul 25, 2019 1:14 pm

Pointedly, a high ranking policeman as an Inspector may have been invited as a house guest. However, I think his appearance is a matter of translation. In Passport to Murder preceding, his title is that of an Earl/Count (IT), which leads me to wonder if he is undercover.
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Re: The Designs/Artwork of Clue

Post by Jonathan Green » Tue Feb 25, 2020 8:15 pm

Long time. hasn't it...
I, hopefully, should have updates coming soon...
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Re: The Designs/Artwork of Clue

Post by coinilius » Wed Feb 26, 2020 12:22 am

CluedoKid wrote:
Thu Jul 25, 2019 1:14 pm
Pointedly, a high ranking policeman as an Inspector may have been invited as a house guest. However, I think his appearance is a matter of translation. In Passport to Murder preceding, his title is that of an Earl/Count (IT), which leads me to wonder if he is undercover.
I was about to say, check out my thread on the different Grey’s for some more information about why this Grey looks like he does.

What’s also interesting to me is that between the UK and German version, all four of the VCR/MD characters have alternate non-colour codes identities - Lady Sarah, Madame Mystique, Inspector Klein (Small) and Mr De’ath - but they chop and change their naming schemes between the versions!

And on the subject of Master Detective - what is with that car parked up in the Courtyard? How did it get their? Did it drive through the croquet game that is set up their?

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Re: The Designs/Artwork of Clue

Post by Jonathan Green » Wed Feb 26, 2020 8:02 pm

coinilius wrote:
Wed Feb 26, 2020 12:22 am
And on the subject of Master Detective - what is with that car parked up in the Courtyard? How did it get their? Did it drive through the croquet game that is set up their?
The car (a Rolls Royce) is too long for the thin streets.
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Re: The Designs/Artwork of Clue

Post by coinilius » Wed Feb 26, 2020 8:17 pm

Jonathan Green wrote:
Wed Feb 26, 2020 8:02 pm
coinilius wrote:
Wed Feb 26, 2020 12:22 am
And on the subject of Master Detective - what is with that car parked up in the Courtyard? How did it get their? Did it drive through the croquet game that is set up their?
The car (a Rolls Royce) is too long for the thin streets.
Is it just, like, a display car? It’s always weirded me out - the courtyard should have been the driveway or something like that...

I have a similar complaint about the Clue FX board - the green grass should have been a looped driveway/paved area instead - then you could imagine a car driving around from the gatehouse to drop off at the front of the mansion then following around to the garage.

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Re: The Designs/Artwork of Clue

Post by Jonathan Green » Wed Feb 26, 2020 8:24 pm

As much as I love FX, the board layout doesn't make sense. From the study guide, the game is set in the SOUTH gardens, and the south wing is where the Ballroom is, thanks to DVD Game.
Check out my Instagram account to see my art - :arrow: https://www.instagram.com/david_rodriguez_art/?hl=en

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Re: The Designs/Artwork of Clue

Post by coinilius » Wed Feb 26, 2020 10:48 pm

Jonathan Green wrote:
Wed Feb 26, 2020 8:24 pm
As much as I love FX, the board layout doesn't make sense. From the study guide, the game is set in the SOUTH gardens, and the south wing is where the Ballroom is, thanks to DVD Game.
I suppose that makes a certain amount of sense, but then you still have to wonder how they get cars around from the garage to the gatehouse...

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Re: The Designs/Artwork of Clue

Post by cacums » Thu Feb 27, 2020 12:59 am

I always thought the FX Gardens worked with the DVD Game's layout if the Driveway wiggled around like this

Image

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Re: The Designs/Artwork of Clue

Post by Jonathan Green » Mon Mar 16, 2020 2:49 pm

cacums wrote:
Thu Feb 27, 2020 12:59 am
I always thought the FX Gardens worked with the DVD Game's layout if the Driveway wiggled around like this

Image
Maybe the garage and stables are connected?
Check out my Instagram account to see my art - :arrow: https://www.instagram.com/david_rodriguez_art/?hl=en

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